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/*
* Copyright 2007-2008 Ben Boeckel <MathStuf@gmail.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __POKEMOD_MAPEFFECT__
#define __POKEMOD_MAPEFFECT__
// Pokemod includes
#include "Flag.h"
#include "Object.h"
#include "Point.h"
// Qt includes
#include <QPixmap>
// Forward declarations
class Map;
class MapEffect : public Object
{
Q_OBJECT
public:
enum Effect
{
E_Item = 0,
E_PC = 1,
E_StrengthBlock = 2,
E_Button = 3,
E_SlotMachine = 4,
E_CardFlipGame = 5,
E_End = 6
};
static const QStringList EffectStr;
enum PC
{
PC_Item = 0,
PC_Pokemon = 1,
PC_Pokedex = 2,
PC_HallOfFame = 3,
PC_All = 4,
PC_End = 5,
};
static const QStringList PCTypeStr;
MapEffect(const MapEffect& effect);
MapEffect(const Map* parent, const int id);
MapEffect(const MapEffect& effect, const Map* parent, const int id);
MapEffect(const QDomElement& xml, const Map* parent, const int id = INT_MAX);
void validate();
void load(const QDomElement& xml, int id = INT_MAX);
QDomElement save() const;
void setName(const QString& name);
void setCoordinate(const Point& coordinate);
void setExistFlag(const Flag& existFlag);
void setSkin(const QPixmap& skin);
void setEffect(const int effect);
void setValue1(const int value1);
void setValue2(const int value2);
void setDirection(const int direction);
void setIsGhost(const bool isGhost);
void setCanMove(const bool canMove);
void setDialog(const int dialog);
QString name() const;
Point coordinate() const;
Flag existFlag() const;
QPixmap skin() const;
int effect() const;
int value1() const;
int value2() const;
int direction() const;
bool isGhost() const;
bool canMove() const;
int dialog() const;
MapEffect& operator=(const MapEffect& rhs);
private:
QString m_name;
Point m_coordinate;
Flag m_existFlag;
QPixmap m_skin;
int m_effect;
int m_value1;
int m_value2;
int m_direction;
bool m_isGhost;
bool m_canMove;
int m_dialog;
};
#endif
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