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/////////////////////////////////////////////////////////////////////////////
// Name:        pokemod/Item.h
// Purpose:     Define an item
// Author:      Ben Boeckel
// Modified by: Ben Boeckel
// Created:     Tue Mar 20 18:16:29 2007
// Copyright:   ©2007 Ben Boeckel and Nerdy Productions
// Licence:
//    This program is free software; you can redistribute it and/or modify
//    it under the terms of the GNU General Public License as published by
//    the Free Software Foundation; either version 2 of the License, or
//    (at your option) any later version.
//
//    This program is distributed in the hope that it will be useful,
//    but WITHOUT ANY WARRANTY; without even the implied warranty of
//    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//    GNU General Public License for more details.
//
//    You should have received a copy of the GNU General Public License along
//    with this program; if not, write to the Free Software Foundation, Inc.,
//    51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
/////////////////////////////////////////////////////////////////////////////

#ifndef __POKEMOD_ITEM__
#define __POKEMOD_ITEM__

#include <vector>
#include <map>
#include "Object.h"
#include "String.h"
#include "Pokemod.h"
#include "ItemEffect.h"

namespace PokeGen
{
   namespace PokeMod
   {
      class Item : public Object
      {
         public:
            Item(const Pokemod *par, const unsigned _id);
            Item(const Pokemod *par, Ini &ini, const unsigned _id = UINT_MAX);
            ~Item();
            
            void ImportIni(Ini &ini, const unsigned _id = UINT_MAX);
            void ExportIni(std::ofstream &fout) const;
            
            void SetName(const String &n);
            void SetSellable(const bool s);
            void SetType(const unsigned t);
            void SetType(const String &t);
            void SetPrice(const unsigned p);
            void SetDescription(const String &d);
            
            String GetName() const;
            bool GetSellable() const;
            unsigned GetType() const;
            String GetTypeString() const;
            unsigned GetPrice() const;
            String GetDescription() const;
            
            const ItemEffect *GetItemEffect(const unsigned _id) const;
            unsigned GetItemEffectCount() const;
            void NewItemEffect(Ini *const ini = NULL);
            void DeleteItemEffect(const unsigned _id);
         private:
            void Validate();
            
            String name;
            bool sellable;
            unsigned type;
            unsigned price;
            String description;
            
            std::vector<ItemEffect> effects;
      };
   }
}

#endif