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/////////////////////////////////////////////////////////////////////////////
// Name: pokemod/Item.h
// Purpose: Define an item
// Author: Ben Boeckel
// Modified by: Ben Boeckel
// Created: Tue Mar 20 18:16:29 2007
// Copyright: ©2007 Ben Boeckel and Nerdy Productions
// Licence:
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License along
// with this program; if not, write to the Free Software Foundation, Inc.,
// 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
/////////////////////////////////////////////////////////////////////////////
#ifndef __POKEMOD_ITEM__
#define __POKEMOD_ITEM__
#include <vector>
#include <map>
#include "Object.h"
#include "String.h"
#include "Pokemod.h"
#include "ItemEffect.h"
namespace PokeGen
{
namespace PokeMod
{
class Item : public Object
{
public:
Item(const Pokemod *par, const unsigned _id);
Item(const Pokemod *par, Ini &ini, const unsigned _id = UINT_MAX);
~Item();
void ImportIni(Ini &ini, const unsigned _id = UINT_MAX);
void ExportIni(std::ofstream &fout) const;
void SetName(const String &n);
void SetSellable(const bool s);
void SetType(const unsigned t);
void SetType(const String &t);
void SetPrice(const unsigned p);
void SetDescription(const String &d);
String GetName() const;
bool GetSellable() const;
unsigned GetType() const;
String GetTypeString() const;
unsigned GetPrice() const;
String GetDescription() const;
const ItemEffect *GetItemEffect(const unsigned _id) const;
unsigned GetItemEffectCount() const;
void NewItemEffect(Ini *const ini = NULL);
void DeleteItemEffect(const unsigned _id);
private:
void Validate();
String name;
bool sellable;
unsigned type;
unsigned price;
String description;
std::vector<ItemEffect> effects;
};
}
}
#endif
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