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/*
* Copyright 2007-2008 Ben Boeckel <MathStuf@gmail.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
// Header include
#include "GlobalScript.h"
// Pokemod includes
#include "Pokemod.h"
GlobalScript::GlobalScript(const GlobalScript& globalScript) :
Object("GlobalScript", globalScript.parent(), globalScript.id())
{
*this = globalScript;
}
GlobalScript::GlobalScript(const Pokemod* parent, const int id) :
Object("GlobalScript", parent, id),
m_name(""),
m_script("", "")
{
}
GlobalScript::GlobalScript(const GlobalScript& globalScript, const Pokemod* parent, const int id) :
Object("GlobalScript", parent, id)
{
*this = globalScript;
}
GlobalScript::GlobalScript(const QDomElement& xml, const Pokemod* parent, const int id) :
Object("GlobalScript", parent, id)
{
load(xml, id);
}
GlobalScript::~GlobalScript()
{
}
void GlobalScript::validate()
{
if (m_name.isEmpty())
emit(error("Name is empty"));
}
void GlobalScript::load(const QDomElement& xml, int id)
{
LOAD_ID();
LOAD(QString, name);
LOAD(Script, script);
}
QDomElement GlobalScript::save() const
{
SAVE_CREATE();
SAVE(QString, name);
SAVE(Script, script);
return xml;
}
void GlobalScript::setName(const QString& name)
{
CHECK(name);
}
void GlobalScript::setScript(const Script& script)
{
CHECK(script);
}
QString GlobalScript::name() const
{
return m_name;
}
Script GlobalScript::script() const
{
return m_script;
}
GlobalScript& GlobalScript::operator=(const GlobalScript& rhs)
{
if (this == &rhs)
return *this;
COPY(name);
COPY(script);
return *this;
}
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