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/////////////////////////////////////////////////////////////////////////////
// Name:        Frac.h
// Purpose:     A class to make handling fractions easier
// Author:      Ben Boeckel
// Modified by: Ben Boeckel
// Created:     Sun Mar 18 15:25:16 2007
// Copyright:   ©2007 Ben Boeckel and Nerdy Productions
// Licence:
//    This program is free software; you can redistribute it and/or modify
//    it under the terms of the GNU General Public License as published by
//    the Free Software Foundation; either version 2 of the License, or
//    (at your option) any later version.
//
//    This program is distributed in the hope that it will be useful,
//    but WITHOUT ANY WARRANTY; without even the implied warranty of
//    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//    GNU General Public License for more details.
//
//    You should have received a copy of the GNU General Public License along
//    with this program; if not, write to the Free Software Foundation, Inc.,
//    51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
/////////////////////////////////////////////////////////////////////////////

#ifndef __POKEMOD_FRAC__
#define __POKEMOD_FRAC__

#include "Debug.h"
#include "Xml.h"

namespace PokeMod
{
   class Frac
   {
      public:
         Frac(bool i = false);
         Frac(unsigned n, unsigned d, bool i = false);
         
         void ImportXml(XmlElement &xml);
         XmlElement ExportXml(const String &val);
         
         void Set(unsigned n, unsigned d);
         void Set(unsigned n, unsigned d, bool i);
         void SetNum(unsigned n);
         void SetDenom(unsigned d);
         void SetImproper(bool i);
         
         unsigned GetNum();
         unsigned GetDenom();
         bool GetImproper();
         float GetValue();
         
         operator float();
      private:
         void Reduce();
         
         unsigned num;
         unsigned denom;
         bool improper;
   };
}

#endif