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/////////////////////////////////////////////////////////////////////////////
// Name: Frac.h
// Purpose: A class to make handling fractions easier
// Author: Ben Boeckel
// Modified by: Ben Boeckel
// Created: Sun Mar 18 15:25:16 2007
// Copyright: ©2007 Ben Boeckel and Nerdy Productions
// Licence:
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License along
// with this program; if not, write to the Free Software Foundation, Inc.,
// 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
/////////////////////////////////////////////////////////////////////////////
#ifndef __POKEMOD_FRAC__
#define __POKEMOD_FRAC__
#include "Debug.h"
#include "Xml.h"
namespace PokeMod
{
class Frac
{
public:
Frac(bool i = false);
Frac(unsigned n, unsigned d, bool i = false);
void ImportXml(XmlElement &xml);
XmlElement ExportXml(const String &val);
void Set(unsigned n, unsigned d);
void Set(unsigned n, unsigned d, bool i);
void SetNum(unsigned n);
void SetDenom(unsigned d);
void SetImproper(bool i);
unsigned GetNum();
unsigned GetDenom();
bool GetImproper();
float GetValue();
operator float();
private:
void Reduce();
unsigned num;
unsigned denom;
bool improper;
};
}
#endif
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