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/////////////////////////////////////////////////////////////////////////////
// Name:        pokemod/Dialog.h
// Purpose:     Define a dialog in a PokéMod
// Author:      Ben Boeckel
// Modified by: Ben Boeckel
// Created:     Wed Feb 28 21:05:56 2007
// Copyright:   ©2007-2008 Ben Boeckel and Nerdy Productions
// Licence:
//    This program is free software: you can redistribute it and/or modify
//    it under the terms of the GNU General Public License as published by
//    the Free Software Foundation, either version 3 of the License, or
//    (at your option) any later version.
//
//    This program is distributed in the hope that it will be useful,
//    but WITHOUT ANY WARRANTY; without even the implied warranty of
//    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//    GNU General Public License for more details.
//
//    You should have received a copy of the GNU General Public License along
//    with this program.  If not, see <http://www.gnu.org/licenses/>.
/////////////////////////////////////////////////////////////////////////////

#ifndef __POKEMOD_DIALOG__
#define __POKEMOD_DIALOG__

#include <QList>
#include <QString>
#include <QStringList>

#include <Exception.h>

#include "Object.h"

class Pokemod;

class Dialog : public Object
{
    public:
        enum
        {
            FlipFlag = 0,
            SetFlag = 1,
            UnsetFlag = 2,
            RandomizeFlag = 3,
            TestFlag = 4,
            DialogC = 5,
            YesNo = 6,
            ItemShop = 7,
            GiveItem = 8,
            TakeItem = 9,
            CheckItem = 10,
            CoinList = 11,
            TeachMove = 12,
            CheckMove = 13,
            DeleteMove = 14,
            GivePokemon = 15,
            TakePokemon = 16,
            ShowPokemon = 17,
            ViewPokemon = 18,
            GiveMoney = 19,
            TakeMoney = 20,
            MoveEffect = 21,
            TurnEffect = 22,
            CheckDirection = 23,
            CheckRoster = 24,
            CheckLevels = 25,
            CheckSpecies = 26,
            CheckHeldItems = 27,
            CheckMoney = 28,
            Trade = 29,
            Daycare = 30,
            Battle = 31,
            Badge = 32,
            Warp = 33,
            Name = 34,
            Music = 35,
            SoundEffect = 36,
            Timer = 37,
            MapSign = 38,
            WildScope = 39,
            Safari = 40,
            HealParty = 41,
            Refresh = 42,
            Clear = 43,
            Pause = 44,
            NewLine = 45,
            Exit = 46,
            Menu = 47,
            End = 48
        };
        static const QStringList CommandStr;
        static const QStringList CommandAbbrStr;
        static const QList<int> CommandNumArgs;

        Dialog(const Pokemod* par, const int _id);
        Dialog(const Pokemod* par, const Dialog& d, const int _id);
        Dialog(const Pokemod* par, const QString& fname, const int _id = -1);
        
        void load(const QString& fname, const int _id = -1) throw(Exception);
        void save() const throw(Exception);
        
        void setDialog(const QString& d);
        
        QString getDialog() const;
        
        void insertDialogCommand(const QString& cmd, const int pos) throw(BoundsException);
        
        Dialog& operator=(const Dialog& rhs);
    private:
        bool validate() const;
        
        QString dialog;
};

#endif