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/////////////////////////////////////////////////////////////////////////////
// Name: pokemod/Dialog.h
// Purpose: Define a dialog in a PokéMod
// Author: Ben Boeckel
// Modified by: Ben Boeckel
// Created: Wed Feb 28 21:05:56 2007
// Copyright: ©2007-2008 Ben Boeckel and Nerdy Productions
// Licence:
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License along
// with this program. If not, see <http://www.gnu.org/licenses/>.
/////////////////////////////////////////////////////////////////////////////
#ifndef __POKEMOD_DIALOG__
#define __POKEMOD_DIALOG__
#include <QList>
#include <QString>
#include <QStringList>
#include <Exception.h>
#include "Object.h"
class Pokemod;
class Dialog : public Object
{
public:
enum
{
FlipFlag = 0,
SetFlag = 1,
UnsetFlag = 2,
RandomizeFlag = 3,
TestFlag = 4,
DialogC = 5,
YesNo = 6,
ItemShop = 7,
GiveItem = 8,
TakeItem = 9,
CheckItem = 10,
CoinList = 11,
TeachMove = 12,
CheckMove = 13,
DeleteMove = 14,
GivePokemon = 15,
TakePokemon = 16,
ShowPokemon = 17,
ViewPokemon = 18,
GiveMoney = 19,
TakeMoney = 20,
MoveEffect = 21,
TurnEffect = 22,
CheckDirection = 23,
CheckRoster = 24,
CheckLevels = 25,
CheckSpecies = 26,
CheckHeldItems = 27,
CheckMoney = 28,
Trade = 29,
Daycare = 30,
Battle = 31,
Badge = 32,
Warp = 33,
Name = 34,
Music = 35,
SoundEffect = 36,
Timer = 37,
MapSign = 38,
WildScope = 39,
Safari = 40,
HealParty = 41,
Refresh = 42,
Clear = 43,
Pause = 44,
NewLine = 45,
Exit = 46,
Menu = 47,
End = 48
};
static const QStringList CommandStr;
static const QStringList CommandAbbrStr;
static const QList<int> CommandNumArgs;
Dialog(const Pokemod* par, const int _id);
Dialog(const Pokemod* par, const Dialog& d, const int _id);
Dialog(const Pokemod* par, const QString& fname, const int _id = -1);
void load(const QString& fname, const int _id = -1) throw(Exception);
void save() const throw(Exception);
void setDialog(const QString& d);
QString getDialog() const;
void insertDialogCommand(const QString& cmd, const int pos) throw(BoundsException);
Dialog& operator=(const Dialog& rhs);
private:
bool validate() const;
QString dialog;
};
#endif
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