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/////////////////////////////////////////////////////////////////////////////
// Name:        pokemod/Dialog.cpp
// Purpose:     Define a dialog in a PokéMod
// Author:      Ben Boeckel
// Modified by: Ben Boeckel
// Created:     Wed Feb 28 21:05:56 2007
// Copyright:   ©2007 Ben Boeckel and Nerdy Productions
// Licence:
//    This program is free software; you can redistribute it and/or modify
//    it under the terms of the GNU General Public License as published by
//    the Free Software Foundation; either version 2 of the License, or
//    (at your option) any later version.
//
//    This program is distributed in the hope that it will be useful,
//    but WITHOUT ANY WARRANTY; without even the implied warranty of
//    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//    GNU General Public License for more details.
//
//    You should have received a copy of the GNU General Public License along
//    with this program; if not, write to the Free Software Foundation, Inc.,
//    51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
/////////////////////////////////////////////////////////////////////////////

#include "Dialog.h"

PokeGen::PokeMod::Dialog::Dialog(const Pokemod *par, const unsigned _id) :
      dialog("")
{
   LogCtor("Dialog", _id);
   id = _id;
   pokemod = par;
}

PokeGen::PokeMod::Dialog::Dialog(const Pokemod *par, Ini &ini, const unsigned _id)
{
   LogCtorIni("Dialog", _id);
   pokemod = par;
   ImportIni(ini, _id);
   if (id == UINT_MAX)
      LogIdError("Dialog");
}

PokeGen::PokeMod::Dialog::~Dialog()
{
   LogDtor("Dialog", id);
}

#ifdef PG_DEBUG_WINDOW
void PokeGen::PokeMod::Dialog::Validate(const wxListBox &output)
#else
void PokeGen::PokeMod::Dialog::Validate()
#endif
{
   LogValidateStart("Dialog", id);
   if (dialog == "")
   {
      LogVarNotSet("Dialog", id, "dialog");
      isValid = false;
   }
   if (dialog.Count('%') % 2)
   {
      Log(String("Dialog: Command delimiter mismatch in %u", id), PM_DEBUG_ERROR);
      isValid = false;
   }
   else
   {
      unsigned curCmd = DC_END;
      unsigned numArgs = 0;
      for (unsigned i = 0; i < dialog.length(); ++i)
      {
         switch (dialog[i])
         {
            case '%':
               switch (curCmd)
               {
                  case DC_FLIP_FLAG ... DC_EXIT:
                     if (numArgs != DialogCommandNumArgs[curCmd])
                     {
                        Log(String("Dialog: Invalid number of arguments (%u) for %s (%u wanted) in %u", numArgs, DialogCommandStr[curCmd], DialogCommandNumArgs[curCmd], id), PM_DEBUG_ERROR);
                        isValid = false;
                     }
                     break;
                  case DC_MENU:
                     if (!(numArgs % 2))
                     {
                        Log(String("Dialog: Argument mismatch for Menu in %u", id), PM_DEBUG_ERROR);
                        isValid = false;
                     }
                     break;
                  case DC_END:
                     String curCmdStr;
                     for (; (dialog[i] != '%') && (dialog[i] != '#'); ++i)
                        curCmdStr.append(1, dialog[i]);
                     if (((curCmd = FindIn(DC_END, curCmdStr, DialogCommandAbbrStr)) == DC_END))
                     {
                        if (curCmdStr != "")
                        {
                           Log(String("Dialog: Invalid command \"%s\" in %u", curCmdStr.c_str(), id), PM_DEBUG_ERROR);
                           isValid = false;
                        }
                        curCmd = DC_END;
                     }
                     numArgs = 0;
               }
            case '#':
               if (curCmd != DC_END)
               {
                  String arg;
                  unsigned tempU;
                  unsigned long tempUL;
                  Map *map = NULL;
                  for (; (dialog[i] != '%') && (dialog[i] != '#'); ++i)
                     arg.append(1, dialog[i]);
                  ++numArgs;
                  // TODO (Ben#1#): Argument parsing checks
                  switch (curCmd)
                  {
                     case DC_FLIP_FLAG:
                     case DC_SET_FLAG:
                     case DC_UNSET_FLAG:
                     case DC_RANDOMIZE_FLAG:
                        if (numArgs == 1)
                        {
                           if (!arg.Convert(tempUL))
                           {
                              Log(String("Dialog: Bad flag in \"%s\" on %u", DialogCommandStr[curCmd], id), PM_DEBUG_ERROR);
                              isValid = false;
                           }
                        }
                        else
                        {
                           Log(String("Dialog: Too many arguments (%u) for \"%s\" in %u", numArgs, DialogCommandStr[curCmd], id), PM_DEBUG_ERROR);
                           isValid = false;
                        }
                        break;
                     case DC_TEST_FLAG:
                        switch (numArgs)
                        {
                           case 1:
                              if ((arg != "Call") || (arg != "Goto") || (arg != "0") || (arg != "1"))
                              {
                                 Log(String("Dialog: Invalid argument #1 in \"Test Flag\" in %u", id), PM_DEBUG_ERROR);
                                 isValid = false;
                              }
                              break;
                           case 2:
                              if ((arg != "Unset") || (arg != "Set") || (arg != "0") || (arg != "1"))
                              {
                                 Log(String("Dialog: Invalid argument #2 in \"Test Flag\" in %u", id), PM_DEBUG_ERROR);
                                 isValid = false;
                              }
                              break;
                           case 3:
                              if (!arg.Convert(tempUL))
                              {
                                 Log(String("Dialog: Bad flag in \"Test Flag\" in %u", id), PM_DEBUG_ERROR);
                                 isValid = false;
                              }
                              break;
                           case 4:
                           case 5:
                              if (!arg.Convert(tempU) || !pokemod->GetDialog(tempU))
                              {
                                 Log(String("Dialog: Invalid argument #%u in \"Test Flag\" in %u", numArgs, id), PM_DEBUG_ERROR);
                                 isValid = false;
                              }
                              break;
                           default:
                              Log(String("Dialog: Too many arguments (%u) for \"Test Flag\" in %u", numArgs, id), PM_DEBUG_ERROR);
                              isValid = false;
                        }
                        break;
                     case DC_DIALOG:
                        switch (numArgs)
                        {
                           case 1:
                              if ((arg != "Call") || (arg != "Goto") || (arg != "0") || (arg != "1"))
                              {
                                 Log(String("Dialog: Invalid argument #1 in \"Dialog\" in %u", id), PM_DEBUG_ERROR);
                                 isValid = false;
                              }
                              break;
                           case 2:
                              if (!arg.Convert(tempU) || !pokemod->GetDialog(tempU))
                              {
                                 Log(String("Dialog: Invalid argument #%u in \"Dialog\" in %u", numArgs, id), PM_DEBUG_ERROR);
                                 isValid = false;
                              }
                              break;
                           default:
                              Log(String("Dialog: Too many arguments (%u) for \"Dialog\" in %u", numArgs, id), PM_DEBUG_ERROR);
                              isValid = false;
                        }
                        break;
                     case DC_YES_NO:
                     case DC_DELETE_MOVE:
                        switch (numArgs)
                        {
                           case 1:
                              if ((arg != "Call") || (arg != "Goto") || (arg != "0") || (arg != "1"))
                              {
                                 Log(String("Dialog: Invalid argument #1 in \"%s\" in %u", DialogCommandStr[curCmd], id), PM_DEBUG_ERROR);
                                 isValid = false;
                              }
                              break;
                           case 2:
                           case 3:
                              if (!arg.Convert(tempU) || !pokemod->GetDialog(tempU))
                              {
                                 Log(String("Dialog: Invalid argument #%u in \"%s\" in %u", numArgs, DialogCommandStr[curCmd], id), PM_DEBUG_ERROR);
                                 isValid = false;
                              }
                              break;
                           default:
                              Log(String("Dialog: Too many arguments (%u) for \"%s\" in %u", numArgs, DialogCommandStr[curCmd], id), PM_DEBUG_ERROR);
                              isValid = false;
                        }
                        break;
                     case DC_ITEM_SHOP:
                        if (numArgs == 1)
                        {
                           if (!(arg.Convert(tempU) ? pokemod->GetStore(tempU) : pokemod->GetStore(arg)))
                           {
                              Log(String("Dialog: Invalid argument #1 in \"Test Flag\" in %u", id), PM_DEBUG_ERROR);
                              isValid = false;
                           }
                        }
                        else
                        {
                           Log(String("Dialog: Too many arguments (%u) for \"Test Flag\" in %u", numArgs, id), PM_DEBUG_ERROR);
                           isValid = false;
                        }
                        break;
                     case DC_GIVE_ITEM:
                     case DC_TAKE_ITEM:
                     case DC_CHECK_ITEM:
                        switch (numArgs)
                        {
                           case 1:
                              if ((arg != "Call") || (arg != "Goto") || (arg != "0") || (arg != "1"))
                              {
                                 Log(String("Dialog: Invalid argument #1 in \"%s\" in %u", DialogCommandStr[curCmd], id), PM_DEBUG_ERROR);
                                 isValid = false;
                              }
                              break;
                           case 2:
                              if (!(arg.Convert(tempU) ? pokemod->GetItem(tempU) : pokemod->GetItem(arg)))
                              {
                                 Log(String("Dialog: Invalid argument #2 in \"%s\" in %u", DialogCommandStr[curCmd], id), PM_DEBUG_ERROR);
                                 isValid = false;
                              }
                              break;
                           case 3:
                           case 4:
                              if (!arg.Convert(tempU) || !pokemod->GetDialog(tempU))
                              {
                                 Log(String("Dialog: Invalid argument #%u in \"%s\" in %u", numArgs, DialogCommandStr[curCmd], id), PM_DEBUG_ERROR);
                                 isValid = false;
                              }
                              break;
                           default:
                              Log(String("Dialog: Too many arguments (%u) for \"%s\" in %u", numArgs, DialogCommandStr[curCmd], id), PM_DEBUG_ERROR);
                              isValid = false;
                        }
                        break;
                     case DC_COIN_LIST:
                        if (numArgs == 1)
                        {
                           if (!(arg.Convert(tempU) ? pokemod->GetCoinList(tempU) : pokemod->GetCoinList(arg)))
                           {
                              Log(String("Dialog: Invalid argument #1 in \"Coin List\" in %u", id), PM_DEBUG_ERROR);
                              isValid = false;
                           }
                        }
                        else
                        {
                           Log(String("Dialog: Too many arguments (%u) for \"Coin List\" in %u", numArgs, id), PM_DEBUG_ERROR);
                           isValid = false;
                        }
                        break;
                     case DC_TEACH_MOVE:
                        switch (numArgs)
                        {
                           case 1:
                              if ((arg != "Call") || (arg != "Goto") || (arg != "0") || (arg != "1"))
                              {
                                 Log(String("Dialog: Invalid argument #1 in \"Teach Move\" in %u", id), PM_DEBUG_ERROR);
                                 isValid = false;
                              }
                              break;
                           case 2:
                              if (!(arg.Convert(tempU) ? pokemod->GetMove(tempU) : pokemod->GetMove(arg)))
                              {
                                 Log(String("Dialog: Invalid argument #2 in \"Teach Move\" in %u", id), PM_DEBUG_ERROR);
                                 isValid = false;
                              }
                              break;
                           case 3:
                           case 4:
                           case 5:
                              if (!arg.Convert(tempU) || !pokemod->GetDialog(tempU))
                              {
                                 Log(String("Dialog: Invalid argument #%u in \"Teach Move\" in %u", numArgs, id), PM_DEBUG_ERROR);
                                 isValid = false;
                              }
                              break;
                           default:
                              Log(String("Dialog: Too many arguments (%u) for \"Teach Move\" in %u", numArgs, id), PM_DEBUG_ERROR);
                              isValid = false;
                        }
                        break;
                     case DC_CHECK_MOVE:
                        switch (numArgs)
                        {
                           case 1:
                              if ((arg != "Call") || (arg != "Goto") || (arg != "0") || (arg != "1"))
                              {
                                 Log(String("Dialog: Invalid argument #1 in \"Check Move\" in %u", id), PM_DEBUG_ERROR);
                                 isValid = false;
                              }
                              break;
                           case 2:
                              if ((arg != "Lead") || (arg != "All") || (arg != "0") || (arg != "1"))
                              {
                                 Log(String("Dialog: Invalid argument #2 in \"Check Move\" in %u", id), PM_DEBUG_ERROR);
                                 isValid = false;
                              }
                              break;
                           case 3:
                              if (!(arg.Convert(tempU) ? pokemod->GetMove(tempU) : pokemod->GetMove(arg)))
                              {
                                 Log(String("Dialog: Invalid argument #3 in \"Check Move\" in %u", id), PM_DEBUG_ERROR);
                                 isValid = false;
                              }
                              break;
                           case 4:
                           case 5:
                              if (!arg.Convert(tempU) || !pokemod->GetDialog(tempU))
                              {
                                 Log(String("Dialog: Invalid argument #%u in \"Check Move\" in %u", numArgs, id), PM_DEBUG_ERROR);
                                 isValid = false;
                              }
                              break;
                           default:
                              Log(String("Dialog: Too many arguments (%u) for \"Check Move\" in %u", numArgs, id), PM_DEBUG_ERROR);
                              isValid = false;
                        }
                        break;
                     case DC_GIVE_POKEMON:
                        break;
                     case DC_TAKE_POKEMON:
                        break;
                     case DC_SHOW_POKEMON:
                        break;
                     case DC_VIEW_POKEMON:
                        break;
                     case DC_GIVE_MONEY:
                        if (numArgs == 1)
                        {
                           if (arg.Convert(tempUL))
                           {
                              if (pokemod->GetMaxMoney() < tempUL)
                              {
                                 Log(String("Dialog: More money given than can be held in \"Give Money\" in %u", id), PM_DEBUG_ERROR);
                                 isValid = false;
                              }
                           }
                           else
                           {
                              Log(String("Dialog: Invalid argument #1 in \"Give Money\" in %u", id), PM_DEBUG_ERROR);
                              isValid = false;
                           }
                        }
                        else
                        {
                           Log(String("Dialog: Too many arguments (%u) for \"Give Money\" in %u", numArgs, id), PM_DEBUG_ERROR);
                           isValid = false;
                        }
                        break;
                     case DC_TAKE_MONEY:
                        switch (numArgs)
                        {
                           case 1:
                              if ((arg != "Call") || (arg != "Goto") || (arg != "0") || (arg != "1"))
                              {
                                 Log(String("Dialog: Invalid argument #1 in \"Take Money\" in %u", id), PM_DEBUG_ERROR);
                                 isValid = false;
                              }
                              break;
                           case 2:
                              if (arg.Convert(tempUL))
                              {
                                 if (pokemod->GetMaxMoney() < tempUL)
                                 {
                                    Log(String("Dialog: More money taken than can be held in \"Take Money\" in %u", id), PM_DEBUG_ERROR);
                                    isValid = false;
                                 }
                              }
                              else
                              {
                                 Log(String("Dialog: Invalid argument #2 in \"Take Money\" in %u", id), PM_DEBUG_ERROR);
                                 isValid = false;
                              }
                              break;
                           case 3:
                           case 4:
                              if (!arg.Convert(tempU) || !pokemod->GetDialog(tempU))
                              {
                                 Log(String("Dialog: Invalid argument #%u in \"Take Money\" in %u", numArgs, id), PM_DEBUG_ERROR);
                                 isValid = false;
                              }
                              break;
                           default:
                              Log(String("Dialog: Too many arguments (%u) for \"Take Money\" in %u", numArgs, id), PM_DEBUG_ERROR);
                              isValid = false;
                        }
                        break;
                     case DC_MOVE_EFFECT:
                        break;
                     case DC_TURN_EFFECT:
                        break;
                     case DC_CHECK_DIRECTION:
                        break;
                     case DC_CHECK_ROSTER:
                        break;
                     case DC_CHECK_LEVELS:
                        break;
                     case DC_CHECK_SPECIES:
                        break;
                     case DC_CHECK_HELD_ITEMS:
                        break;
                     case DC_CHECK_MONEY:
                        switch (numArgs)
                        {
                           case 1:
                              if ((arg != "Call") || (arg != "Goto") || (arg != "0") || (arg != "1"))
                              {
                                 Log(String("Dialog: Invalid argument #1 in \"Check Money\" in %u", id), PM_DEBUG_ERROR);
                                 isValid = false;
                              }
                              break;
                           case 2:
                              if ((arg != "<") || (arg != ">") || (arg != "="))
                              {
                                 Log(String("Dialog: Invalid argument #2 in \"Check Money\" in %u", id), PM_DEBUG_ERROR);
                                 isValid = false;
                              }
                              break;
                           case 3:
                              if (arg.Convert(tempUL))
                              {
                                 if (pokemod->GetMaxMoney() < tempUL)
                                 {
                                    Log(String("Dialog: More money than can be held in \"Check Money\" in %u", id), PM_DEBUG_ERROR);
                                    isValid = false;
                                 }
                              }
                              else
                              {
                                 Log(String("Dialog: Invalid argument #3 in \"Check Money\" in %u", id), PM_DEBUG_ERROR);
                                 isValid = false;
                              }
                              break;
                           case 4:
                           case 5:
                              if (!arg.Convert(tempU) || !pokemod->GetDialog(tempU))
                              {
                                 Log(String("Dialog: Invalid argument #%u in \"Check Money\" in %u", numArgs, id), PM_DEBUG_ERROR);
                                 isValid = false;
                              }
                              break;
                           default:
                              Log(String("Dialog: Too many arguments (%u) for \"Check Money\" in %u", numArgs, id), PM_DEBUG_ERROR);
                              isValid = false;
                        }
                        break;
                     case DC_TRADE:
                        break;
                     case DC_DAYCARE:
                        break;
                     case DC_BATTLE:
                        break;
                     case DC_BADGE:
                        break;
                     case DC_WARP:
                        if (numArgs == 1)
                        {
                           if (!(map = (arg.Convert(tempU) ? (Map *)pokemod->GetMap(tempU) : (Map *)pokemod->GetMap(arg)))
                           {
                                 Log(String("Dialog: Invalid argument #1 in \"Warp\" in %u", id), PM_DEBUG_ERROR);
                                 isValid = false;
                           }
                        }
                        else if (numArgs == 2)
                        {
                           if (map)
                           {
                              if (!(arg.Convert(tempU) ? map->GetWarp(tempU) : map->GetWarp(arg)))
                              {
                                 Log(String("Dialog: Invalid argument #3 in \"Warp\" in %u", id), PM_DEBUG_ERROR);
                                 isValid = false;
                              }
                           }
                           else
                              Log(String("Dialog: Unable to validate argument #2 in \"Warp\" in %u", id), PM_DEBUG_ERROR);
                        }
                        else
                           Log(String("Dialog: Too many arguments (%u) for \"Warp\" in %u", numArgs, id), PM_DEBUG_ERROR);
                           isValid = false;
                        break;
                     case DC_NAME:
                        if (numArgs == 1)
                        {
                           if (arg == "")
                           {
                              Log(String("Dialog: Invalid argument #1 in \"Name\" in %u", id), PM_DEBUG_ERROR);
                              isValid = false;
                           }
                        }
                        else
                        {
                           Log(String("Dialog: Too many arguments (%u) for \"Name\" in %u", numArgs, id), PM_DEBUG_ERROR);
                           isValid = false;
                        }
                        break;
                     case DC_MUSIC:
                     case DC_SOUND_EFFECT:
                        if (numArgs == 1)
                        {
                           if (!Path(pokemod->GetPath() + "sound/" + arg).DoesExist())
                           {
                              Log(String("Dialog: Invalid argument #1 in \"%s\" in %u", DialogCommandStr[curCmd], id), PM_DEBUG_ERROR);
                              isValid = false;
                           }
                        }
                        else
                        {
                           Log(String("Dialog: Too many arguments (%u) for \"%s\" in %u", numArgs, DialogCommandStr[curCmd], id), PM_DEBUG_ERROR);
                           isValid = false;
                        }
                        break;
                     case DC_TIMER:
                        break;
                     case DC_MAP_SIGN:
                        break;
                     case DC_WILD_SCOPE:
                        break;
                     case DC_SAFARI:
                        break;
                     case DC_HEAL_PARTY:
                     case DC_REFRESH:
                     case DC_CLEAR:
                     case DC_PAUSE:
                     case DC_NEW_LINE:
                     case DC_EXIT:
                        Log(String("Dialog: Too many arguments (%u) for \"%s\" in %u", numArgs, DialogCommandStr[curCmd], id), PM_DEBUG_ERROR);
                        isValid = false;
                        break;
                     case DC_MENU:
                        if (numArgs == 1)
                        {
                           if ((arg != "Call") || (arg != "Goto") || (arg != "0") || (arg != "1"))
                           {
                              Log(String("Dialog: Invalid argument #1 in \"Menu\" in %u", id), PM_DEBUG_ERROR);
                              isValid = false;
                           }
                        }
                        else if (numArgs % 2)
                        {
                           if (arg.Convert(tempU))
                           {
                              if (!pokemod->GetDialog(tempU))
                              {
                                 Log(String("Dialog: Invalid argument #%u in \"Menu\" in %u", numArgs, id), PM_DEBUG_ERROR);
                                 isValid = false;
                              }
                           }
                           else
                           {
                              Log(String("Dialog: Invalid argument #%u in \"Menu\" in %u", numArgs, id), PM_DEBUG_ERROR);
                              isValid = false;
                           }
                        }
                        else if (arg == "")
                        {
                           Log(String("Dialog: Invalid argument #%u in \"Menu\" in %u", numArgs, id), PM_DEBUG_ERROR);
                           isValid = false;
                        }
                  }
               }
         }
      }
   }
   LogValidateOver("Dialog", id, isValid);
}

void PokeGen::PokeMod::Dialog::ImportIni(Ini &ini, const unsigned _id)
{
   LogImportStart("Dialog");
   if (_id == UINT_MAX)
   {
      ini.GetValue("id", id);
      if (id == UINT_MAX)
         LogIdNotFound("Dialog");
   }
   else
      id = _id;
   ini.GetValue("dialog", dialog);
   LogImportOver("Dialog", id);
}

void PokeGen::PokeMod::Dialog::ExportIni(std::ofstream &fout) const
{
   LogExportStart("Dialog", id);
   Ini exDialog("dialog");
   exDialog.AddField("id", id);
   exDialog.AddField("dialog", dialog);
   exDialog.Export(fout);
   LogExportOver("Dialog", id);
}

void PokeGen::PokeMod::Dialog::SetDialog(const String &d)
{
   LogSetVar("Dialog", id, "dialog", d);
   dialog = d;
}

PokeGen::PokeMod::String PokeGen::PokeMod::Dialog::GetDialog() const
{
   LogFetchVar("Dialog", id, "dialog", dialog);
   return dialog;
}

void PokeGen::PokeMod::Dialog::InsertDialogCommand(const String &cmd, const unsigned pos)
{
   Log(String("Dialog: Inserting dialog command %s into %u at %u", cmd.c_str(), id, pos), PM_DEBUG_INFO);
   if (dialog.length() < pos)
   {
      Log(String("Dialog: Position out-of-range in %u", id), PM_DEBUG_ERROR);
      return;
   }
   dialog.insert(pos, cmd);
}