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/////////////////////////////////////////////////////////////////////////////
// Name: pokemod/Debug.cpp
// Purpose: Define logging abilities for a PokéMod
// Author: Ben Boeckel
// Modified by: Ben Boeckel
// Created: Wed Feb 14 23:44:39 2007
// Copyright: ©2007 Nerdy Productions
// Licence:
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License along
// with this program; if not, write to the Free Software Foundation, Inc.,
// 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
/////////////////////////////////////////////////////////////////////////////
#include "Debug.h"
#ifdef PM_DEBUG
#ifdef PG_DEBUG_WINDOW
extern debugWindow PokeModDebugWindow;
#endif
int PokeModDebugLevel;
void PokeGen::PokeMod::Log(const char *msg, const int level)
{
// Actual strings of the debugging levels
const char *PokeModDebugStr[8] = {"Emergency", "Alert", "Critical Error", "Error", "Warning", "Notice", "Info", "Debug"};
// Only log if wanted
if (level <= PokeModDebugLevel)
{
// Get the current time
char path[21];
char time[9];
time_t rawTime = std::time(NULL);
tm *curTime = std::localtime(&rawTime);
strftime(path, 21, "%y/%m-%b/%d-%a", curTime);
strftime(time, 9, "%X", curTime);
// Get the actual output message
String output("%s (%s): %s", PokeModDebugStr[level], time, msg);
// Output to the command window
# ifdef PM_DEBUG_OUTPUT_CONSOLE
std::cout << output << std::endl;
# endif
// Output to the debugging console
# ifdef PM_DEBUG_OUTPUT_DEBUG
if (PokeModDebugWindow.m_Show[level].IsChecked())
PokeModDebugWindow.m_Debug.Append(output);
# endif
// Output to the debugging log
# ifdef PM_DEBUG_OUTPUT_FILE
std::ofstream flog(String("/log/pokemod/%s.log", path), std::ios::app);
// Output erros if the file fails
if (!flog)
{
# ifdef PM_DEBUG_OUTPUT_CONSOLE
std::cout << "Alert (" << curTime << "): Unable to open log file!\n";
# endif
# ifdef PM_DEBUG_OUTPUT_DEBUG
PokeModDebugWindow.m_Debug.Append(String("Alert (%s): Unable to open log file!", curTime));
# endif
}
else
{
flog << output << '\n';
flog.close();
}
# endif
}
}
#else
// Empty function if debugging isn't wanted
void PokeGen::PokeMod::Log(const String &msg, const int level)
{
return;
}
#endif
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