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/////////////////////////////////////////////////////////////////////////////
// Name: Debug.cpp
// Purpose: Define logging abilities for a PokéMod
// Author: Ben Boeckel
// Modified by: Ben Boeckel
// Created: Wed Feb 14 23:44:39 2007
// Copyright: ©2007 Ben Boeckel and Nerdy Productions
// Licence:
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License along
// with this program; if not, write to the Free Software Foundation, Inc.,
// 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
/////////////////////////////////////////////////////////////////////////////
#include "Debug.h"
#ifdef PM_DEBUG
// Declare an instance of the debug window
#ifdef PM_DEBUG_OUTPUT_DEBUG
debugWindow debug = new debugWindow();
#endif
extern int PMdebugLevel;
void PokeMod::Log(const char *msg, int level)
{
// Actual strings of the debugging levels
const char *PokeModDebugStr[8] = {"Emergency", "Alert", "Critical Error", "Error", "Warning", "Notice", "Info", "Debug"};
// Only log if wanted
if (level <= PMdebugLevel)
{
// Get the current time
time_t curTimeSec = time(NULL);
PMString curTime = asctime(localtime(&curTimeSec));
curTime.erase(curTime.find('\n'));
// Get the actual output message
PMString output("%s (%s): %s", PokeModDebugStr[level], curTime.c_str(), msg);
// Output to the command window
# ifdef PM_DEBUG_OUTPUT_CONSOLE
std::cout << output << std::endl;
# endif
// Output to the debugging console
# ifdef PM_DEBUG_OUTPUT_DEBUG
if (debug.m_Show[level].IsChecked())
debug.m_Debug.Append(output);
# endif
// Output to the debugging log
# ifdef PM_DEBUG_OUTPUT_FILE
std::ofstream flog("PokeMod.log", std::ios::app);
// Output erros if the file fails
if (!flog)
{
# ifdef PM_DEBUG_OUTPUT_CONSOLE
std::cout << "Alert (" << curTime << "): Unable to open log file!\n";
# endif
# ifdef PM_DEBUG_OUTPUT_DEBUG
debug.m_Debug.Append(String("Alert (%s): Unable to open log file!", curTime));
# endif
}
else
{
flog << output << '\n';
flog.close();
}
# endif
}
}
#else
// Empty function if debugging isn't wanted
void PokeMod::Log(const PokeMod::String &msg, int level)
{
return;
}
#endif
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