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/////////////////////////////////////////////////////////////////////////////
// Name:        Debug.cpp
// Purpose:     Define logging abilities for a PokéMod
// Author:      Ben Boeckel
// Modified by: Ben Boeckel
// Created:     Wed Feb 14 23:44:39 2007
// Copyright:   ©2007 Ben Boeckel and Nerdy Productions
// Licence:
//    This program is free software; you can redistribute it and/or modify
//    it under the terms of the GNU General Public License as published by
//    the Free Software Foundation; either version 2 of the License, or
//    (at your option) any later version.
//
//    This program is distributed in the hope that it will be useful,
//    but WITHOUT ANY WARRANTY; without even the implied warranty of
//    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//    GNU General Public License for more details.
//
//    You should have received a copy of the GNU General Public License along
//    with this program; if not, write to the Free Software Foundation, Inc.,
//    51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
/////////////////////////////////////////////////////////////////////////////

#include "Debug.h"

#ifdef PM_DEBUG

// Declare an instance of the debug window
#ifdef PM_DEBUG_OUTPUT_DEBUG
debugWindow debug = new debugWindow();
#endif

extern int PMdebugLevel;

void PokeMod::Log(const char *msg, int level)
{
   // Actual strings of the debugging levels
   const char *PokeModDebugStr[8] = {"Emergency", "Alert", "Critical Error", "Error", "Warning", "Notice", "Info", "Debug"};
   // Only log if wanted
   if (level <= PMdebugLevel)
   {
      // Get the current time
      time_t curTimeSec = time(NULL);
      PMString curTime = asctime(localtime(&curTimeSec));
      curTime.erase(curTime.find('\n'));
      // Get the actual output message
      PMString output("%s (%s): %s", PokeModDebugStr[level], curTime.c_str(), msg);
      // Output to the command window
#     ifdef PM_DEBUG_OUTPUT_CONSOLE
      std::cout << output << std::endl;
#     endif
      // Output to the debugging console
#     ifdef PM_DEBUG_OUTPUT_DEBUG
      if (debug.m_Show[level].IsChecked())
         debug.m_Debug.Append(output);
#     endif
      // Output to the debugging log
#     ifdef PM_DEBUG_OUTPUT_FILE
      std::ofstream flog("PokeMod.log", std::ios::app);
      // Output erros if the file fails
      if (!flog)
      {
#        ifdef PM_DEBUG_OUTPUT_CONSOLE
         std::cout << "Alert (" << curTime << "): Unable to open log file!\n";
#        endif
#        ifdef PM_DEBUG_OUTPUT_DEBUG
         debug.m_Debug.Append(String("Alert (%s): Unable to open log file!", curTime));
#        endif
      }
      else
      {
         flog << output << '\n';
         flog.close();
      }
#     endif
   }
}

#else

// Empty function if debugging isn't wanted
void PokeMod::Log(const PokeMod::String &msg, int level)
{
   return;
}

#endif