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/////////////////////////////////////////////////////////////////////////////
// Name:        pokemod/Debug.cpp
// Purpose:     Define logging abilities for a PokéMod
// Author:      Ben Boeckel
// Modified by: Ben Boeckel
// Created:     Wed Feb 14 23:44:39 2007
// Copyright:   ©2007 Nerdy Productions
// Licence:
//    This program is free software; you can redistribute it and/or modify
//    it under the terms of the GNU General Public License as published by
//    the Free Software Foundation; either version 2 of the License, or
//    (at your option) any later version.
//
//    This program is distributed in the hope that it will be useful,
//    but WITHOUT ANY WARRANTY; without even the implied warranty of
//    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//    GNU General Public License for more details.
//
//    You should have received a copy of the GNU General Public License along
//    with this program; if not, write to the Free Software Foundation, Inc.,
//    51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
/////////////////////////////////////////////////////////////////////////////

#include "Debug.h"

#ifdef PM_DEBUG

#ifdef PG_DEBUG_WINDOW
extern debugWindow PokeModDebugWindow;
#endif

int PokeModDebugLevel;

void PokeGen::PokeMod::Log(const char *msg, const int level)
{
   // Actual strings of the debugging levels
   const char *PokeModDebugStr[8] = {"Emergency", "Alert", "Critical Error", "Error", "Warning", "Notice", "Info", "Debug"};
   // Only log if wanted
   if (level <= PokeModDebugLevel)
   {
      // Get the current time
      char path[21];
      char time[9];
      time_t rawTime = std::time(NULL);
      tm *curTime = std::localtime(&rawTime);
      strftime(path, 21, "%y/%m-%b/%d-%a", curTime);
      strftime(time, 9, "%X", curTime);
      // Get the actual output message
      String output("%s (%s): %s", PokeModDebugStr[level], time, msg);
      // Output to the command window
#     ifdef PM_DEBUG_OUTPUT_CONSOLE
      std::cout << output << std::endl;
#     endif
      // Output to the debugging console
#     ifdef PM_DEBUG_OUTPUT_DEBUG
      if (PokeModDebugWindow.m_Show[level].IsChecked())
         PokeModDebugWindow.m_Debug.Append(output);
#     endif
      // Output to the debugging log
#     ifdef PM_DEBUG_OUTPUT_FILE
      std::ofstream flog(String("/log/pokemod/%s.log", path), std::ios::app);
      // Output erros if the file fails
      if (!flog)
      {
#        ifdef PM_DEBUG_OUTPUT_CONSOLE
         std::cout << "Alert (" << curTime << "): Unable to open log file!\n";
#        endif
#        ifdef PM_DEBUG_OUTPUT_DEBUG
         PokeModDebugWindow.m_Debug.Append(String("Alert (%s): Unable to open log file!", curTime));
#        endif
      }
      else
      {
         flog << output << '\n';
         flog.close();
      }
#     endif
   }
}

#else

// Empty function if debugging isn't wanted
void PokeGen::PokeMod::Log(const String &msg, const int level)
{
   return;
}

#endif