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/////////////////////////////////////////////////////////////////////////////
// Name: pokemod/CoinListObject.h
// Purpose: Define an object that can be bought with gambling winnings
// Author: Ben Boeckel
// Modified by: Ben Boeckel
// Created: Wed Feb 28 21:21:23 2007
// Copyright: ©2007-2008 Ben Boeckel and Nerdy Productions
// Licence:
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License along
// with this program. If not, see <http://www.gnu.org/licenses/>.
/////////////////////////////////////////////////////////////////////////////
#ifndef __POKEMOD_COINLISTOBJECT__
#define __POKEMOD_COINLISTOBJECT__
#include <QString>
#include <QStringList>
#include "../general/Exception.h"
#include "Object.h"
class Pokemod;
class CoinListObject : public Object
{
public:
enum
{
Item = 0,
Pokemon = 1,
End = 2
};
static const QStringList TypeStr;
CoinListObject(const Pokemod& par, const unsigned _id);
CoinListObject(const Pokemod& par, const CoinListObject& o, const unsigned _id = UINT_MAX);
CoinListObject(const Pokemod& par, const QString& fname, const unsigned _id = UINT_MAX);
void load(const QString& fname, const unsigned _id = UINT_MAX) throw(Exception);
void save(const QString& coinList) const throw(Exception);
void setType(const unsigned t) throw(BoundsException);
void setObject(const unsigned o) throw(BoundsException);
void setAmount(const unsigned a) throw(BoundsException);
void setCost(const unsigned c);
unsigned getType() const;
unsigned getObject() const;
unsigned getAmount() const;
unsigned getCost() const;
CoinListObject& operator=(const CoinListObject& o);
private:
bool validate() const;
unsigned type;
unsigned object;
unsigned amount;
unsigned cost;
};
#endif
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