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/////////////////////////////////////////////////////////////////////////////
// Name:        pokemod/Ability.h
// Purpose:     Define an ability that Pokémon can possess to add extra
//              dynamics to the battle system
// Author:      Ben Boeckel
// Modified by: Ben Boeckel
// Created:     Wed Feb 28 21:41:10 2007
// Copyright:   ©2007 Nerdy Productions
// Licence:
//    This program is free software: you can redistribute it and/or modify
//    it under the terms of the GNU General Public License as published by
//    the Free Software Foundation, either version 3 of the License, or
//    (at your option) any later version.
//
//    This program is distributed in the hope that it will be useful,
//    but WITHOUT ANY WARRANTY; without even the implied warranty of
//    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//    GNU General Public License for more details.
//
//    You should have received a copy of the GNU General Public License along
//    with this program.  If not, see <http://www.gnu.org/licenses/>.
/////////////////////////////////////////////////////////////////////////////

#ifndef __POKEMOD_ABILITY__
#define __POKEMOD_ABILITY__

#include <QFile>
#include <QList>
#include <QString>
#include "Object.h"
#include "AbilityEffect.h"

namespace PokeGen
{
    namespace PokeMod
    {
        class Ability : public Object
        {
            public:
                Ability(const Pokemod* par, const unsigned _id);
                Ability(const Pokemod* par, Ini& ini, const unsigned _id = UINT_MAX);
                
                void ImportIni(Ini& ini, const unsigned _id = UINT_MAX);
                void ExportIni(QFile& fout) const;
                
                void SetName(const QString& n);
                
                QString GetName() const;
                
                const AbilityEffect* GetEffect(const unsigned i) const;
                unsigned GetEffectByID(const unsigned _id) const;
                unsigned GetEffectCount() const;
                const AbilityEffect* NewEffect(Ini* const ini = NULL);
                bool DeleteEffect(const unsigned i);
            private:
                bool Validate();
                
                QString name;
                
                QList<AbilityEffect> effects;
        };
    }
}

#endif