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/*
* Copyright 2009 Ben Boeckel <MathStuf@gmail.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
// Header include
#include "QGSCanvas.h"
// Sigencore includes
#include <sigencore/RunScript.h>
// Sigscript includes
#include <sigscript/GameWrapper.h>
#include <sigscript/SpriteWrapper.h>
// KDE includes
#include <KIcon>
#include <kross/core/action.h>
#include <kross/core/actioncollection.h>
#include <kross/core/manager.h>
// Qt includes
#include <QtCore/QUuid>
#include <QtGui/QGraphicsItem>
#include <QtGui/QGraphicsScene>
#include <QtGui/QGraphicsView>
using namespace Sigscript;
using namespace Sigencore;
QGSCanvas::QGSCanvas(GameWrapper* game, Config* parent) :
Canvas(parent),
m_game(game),
m_scene(new QGraphicsScene),
m_collection(new Kross::ActionCollection(QString("canvas-%1").arg(QUuid::createUuid().toString()), Kross::Manager::self().actionCollection()))
{
}
QGSCanvas::~QGSCanvas()
{
delete m_scene;
delete m_collection;
}
QString QGSCanvas::name()
{
return "QGraphicsScene canvas";
}
QString QGSCanvas::description()
{
return "A canvas using QGraphicsScene";
}
QIcon QGSCanvas::icon()
{
return KIcon();
}
void QGSCanvas::addItem(const QString& name, const QString& context, const QVariantList& parameters)
{
// TODO: NOOP or refresh?
if (m_items.contains(name))
return;
}
void QGSCanvas::removeItem(const QString& name)
{
if (m_items.contains(name))
{
delete m_items[name];
m_items.remove(name);
}
}
void QGSCanvas::transform(const QString& transform, const QString& name, const QVariantList& parameters)
{
}
int QGSCanvas::type() const
{
return QGraphicsSceneCanvas;
}
QWidget* QGSCanvas::viewport()
{
// TODO: Only one view allowed? or as many as wanted?
QGraphicsView* view = new QGraphicsView;
view->setScene(m_scene);
return view;
}
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