1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
|
/*
* Copyright 2008-2009 Ben Boeckel <MathStuf@gmail.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
// Header includes
#include "ATBArena.h"
// Sigbattle includes
#include "ATBTimer.h"
// KDE includes
#include <KIcon>
// Qt includes
#include <QtCore/QTimer>
#include <QtGui/QIcon>
using namespace Sigscript;
using namespace Sigencore;
ATBArena::ATBArena(GameWrapper* sigmod, Config* parent) :
Arena(sigmod, parent),
m_atbTimer(new ATBTimer(this, m_decisions))
{
connect(m_atbTimer, SIGNAL(actionReady(Sigencore::TeamMember*)), this, SLOT(processAction(Sigencore::TeamMember*)));
setupBattle();
}
ATBArena::~ATBArena()
{
}
QString ATBArena::name()
{
return "Sigen ATB Arena";
}
QString ATBArena::description()
{
return "An arena where creatures have an action bar which when filled, can act";
}
QIcon ATBArena::icon()
{
// TODO
return KIcon();
}
QStringList ATBArena::extensions()
{
return QStringList();
}
void ATBArena::handleAction(TeamMember* teamMember, TeamMember::Action action)
{
if ((action.first == TeamMember::Invalid) || (action.first == TeamMember::Timeout))
return;
Arena::handleAction(teamMember, action);
}
bool ATBArena::isTeamAllowed(Sigencore::Team* team)
{
Q_UNUSED(team)
// TODO: Use rules format here?
return true;
}
void ATBArena::setupBattle()
{
Arena::setupBattle();
}
void ATBArena::processAction(TeamMember* teamMember)
{
handleAction(teamMember, m_decisions[teamMember].second);
m_decisions.remove(teamMember);
}
void ATBArena::cleanUp()
{
Arena::cleanUp();
}
|