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/////////////////////////////////////////////////////////////////////////////
// Name: battle/Team.cpp
// Purpose: Base class which is used to interface with the arena
// Author: Ben Boeckel
// Modified by: Ben Boeckel
// Created: Tue Oct 16 2007 19:22:20
// Copyright: ©2007-2008 Ben Boeckel and Nerdy Productions
// Licence:
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License along
// with this program. If not, see <http://www.gnu.org/licenses/>.
/////////////////////////////////////////////////////////////////////////////
#include "Team.h"
Team::Team(const PokeMod::Pokemod& par) :
active(0),
parent(par)
{
}
void Team::AddItem(const unsigned i, const unsigned amt)
{
if (amt)
items[i] = amt;
}
void Team::UseItem(const unsigned i)
{
if (items.contains(i) && (items[i] != UINT_MAX))
{
--items[i];
if (!items[i])
items.remove(i);
}
}
void Team::AddPokemon(Pokemon& p)
{
pokemon.append(&p);
}
void Team::SwapPokemon(const unsigned a, const unsigned b)
{
if ((a < pokemon.size()) && (b < pokemon.size()))
{
Pokemon* temp = pokemon[a];
pokemon[a] = pokemon[b];
pokemon[b] = temp;
}
}
bool Team::SetActivePokemon(const unsigned a)
{
if ((a < pokemon.size()) && pokemon[a]->CanFight())
active = a;
}
unsigned Team::CanFight() const
{
unsigned alive = 0;
for (unsigned i = 0; (i < pokemon.size()) && !alive; ++i)
{
if (pokemon[i]->CanFight())
++alive;
}
return alive;
}
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