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/////////////////////////////////////////////////////////////////////////////
// Name:        battle/Team.cpp
// Purpose:     Base class which is used to interface with the arena
// Author:      Ben Boeckel
// Modified by: Ben Boeckel
// Created:     Tue Oct 16 2007 19:22:20
// Copyright:   ©2007-2008 Ben Boeckel and Nerdy Productions
// Licence:
//    This program is free software: you can redistribute it and/or modify
//    it under the terms of the GNU General Public License as published by
//    the Free Software Foundation, either version 3 of the License, or
//    (at your option) any later version.
//
//    This program is distributed in the hope that it will be useful,
//    but WITHOUT ANY WARRANTY; without even the implied warranty of
//    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//    GNU General Public License for more details.
//
//    You should have received a copy of the GNU General Public License along
//    with this program.  If not, see <http://www.gnu.org/licenses/>.
/////////////////////////////////////////////////////////////////////////////

#include "Team.h"

Team::Team(const PokeMod::Pokemod& par) :
        active(0),
        parent(par)
{
}

void Team::AddItem(const unsigned i, const unsigned amt)
{
    if (amt)
        items[i] = amt;
}

void Team::UseItem(const unsigned i)
{
    if (items.contains(i) && (items[i] != UINT_MAX))
    {
        --items[i];
        if (!items[i])
            items.remove(i);
    }
}

void Team::AddPokemon(Pokemon& p)
{
    pokemon.append(&p);
}

void Team::SwapPokemon(const unsigned a, const unsigned b)
{
    if ((a < pokemon.size()) && (b < pokemon.size()))
    {
        Pokemon* temp = pokemon[a];
        pokemon[a] = pokemon[b];
        pokemon[b] = temp;
    }
}

bool Team::SetActivePokemon(const unsigned a)
{
    if ((a < pokemon.size()) && pokemon[a]->CanFight())
        active = a;
}

unsigned Team::CanFight() const
{
    unsigned alive = 0;
    for (unsigned i = 0; (i < pokemon.size()) && !alive; ++i)
    {
        if (pokemon[i]->CanFight())
            ++alive;
    }
    return alive;
}