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/////////////////////////////////////////////////////////////////////////////
// Name:        ai/Net.cpp
// Purpose:     An artificial neural network class
// Author:      Ben Boeckel
// Modified by: Ben Boeckel
// Created:     Fri May 4 19:56:27 2007
// Copyright:   ©2007 Nerdy Productions
// Licence:
//    This program is free software; you can redistribute it and/or modify
//    it under the terms of the GNU General Public License as published by
//    the Free Software Foundation; either version 2 of the License, or
//    (at your option) any later version.
//
//    This program is distributed in the hope that it will be useful,
//    but WITHOUT ANY WARRANTY; without even the implied warranty of
//    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//    GNU General Public License for more details.
//
//    You should have received a copy of the GNU General Public License along
//    with this program; if not, write to the Free Software Foundation, Inc.,
//    51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
/////////////////////////////////////////////////////////////////////////////

#include "Net.h"

PokeGen::NeuralNetwork::Net::Net(int numInputNode, int numHiddenNode, int numOutputNode)
{
   layers[0] = new Layer(NULL, layers[1], numInputNode);
   layers[1] = new Layer(layers[0], layers[2], numHiddenNode);
   layers[2] = new Layer(layers[1], NULL, numOutputNode);
   /*
   layers = new Layer*[numLayers];
   layers[0] = new Layer(NULL, layers[1], numNodes[0]);
   for (int i = 1; i < numLayers - 1; ++i)
       layers[i] = new Layer(layers[i - 1], layers[i + 1], numNodes[i]);
   layers[i] = new Layer(layers[i - 1], NULL, numNodes[i]);
   */
}

PokeGen::NeuralNetwork::Net::Net(const char *fname)
{
   
}

PokeGen::NeuralNetwork::Net::~Net()
{
   //for (int i = numLayers - 1; i >=0; --i)
   for (int i = 2; i >=0; --i)
      delete layers[i];
   //delete[] layers;
}