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/////////////////////////////////////////////////////////////////////////////
// Name: ai/Net.cpp
// Purpose: An artificial neural network class
// Author: Ben Boeckel
// Modified by: Ben Boeckel
// Created: Fri May 4 19:56:27 2007
// Copyright: ©2007 Nerdy Productions
// Licence:
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License along
// with this program; if not, write to the Free Software Foundation, Inc.,
// 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
/////////////////////////////////////////////////////////////////////////////
#include "Net.h"
PokeGen::NeuralNetwork::Net::Net(int numInputNode, int numHiddenNode, int numOutputNode)
{
layers[0] = new Layer(NULL, layers[1], numInputNode);
layers[1] = new Layer(layers[0], layers[2], numHiddenNode);
layers[2] = new Layer(layers[1], NULL, numOutputNode);
/*
layers = new Layer*[numLayers];
layers[0] = new Layer(NULL, layers[1], numNodes[0]);
for (int i = 1; i < numLayers - 1; ++i)
layers[i] = new Layer(layers[i - 1], layers[i + 1], numNodes[i]);
layers[i] = new Layer(layers[i - 1], NULL, numNodes[i]);
*/
}
PokeGen::NeuralNetwork::Net::Net(const char *fname)
{
}
PokeGen::NeuralNetwork::Net::~Net()
{
//for (int i = numLayers - 1; i >=0; --i)
for (int i = 2; i >=0; --i)
delete layers[i];
//delete[] layers;
}
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