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Sigma Game Engine - Highly scriptable strategy/RPG game engine
Ben Boeckel
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path:
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sigscript
/
TileWrapper.cpp
Commit message (
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Author
Age
Files
Lines
*
Fixed up sigscript namespacing in sources
Ben Boeckel
2009-02-24
1
-5
/
+9
*
Moved SigmodWrapper to GameWrapper
Ben Boeckel
2009-02-24
1
-3
/
+3
*
Fixed sigscript includes (forward declare where possible)
Ben Boeckel
2009-02-23
1
-1
/
+4
*
Merged CHECK macro branch
Ben Boeckel
2008-12-29
1
-2
/
+1
*
[FIX] Starting the sigworld library
Ben Boeckel
2008-11-09
1
-0
/
+7
*
[FIX] No more asserts in sigmod
Ben Boeckel
2008-11-08
1
-19
/
+0
*
[FIX] Moved Hat, Fraction, Matrix, and Script to sigcore
Ben Boeckel
2008-10-17
1
-1
/
+1
*
[FIX] Signature is fixed in Sigscript
Ben Boeckel
2008-10-16
1
-3
/
+4
*
[FIX] Added single player option to Sigmod
Ben Boeckel
2008-10-06
1
-2
/
+2
*
[FIX] Added a static poll method to Fraction
Ben Boeckel
2008-09-07
1
-4
/
+4
*
[FIX] Spelling mistake in sigscript classes
Ben Boeckel
2008-09-07
1
-3
/
+3
*
[FIX] Renamed everything (in use) away from Poké- prefixes
Ben Boeckel
2008-09-06
1
-10
/
+10
*
[FIX] Moving stuff for the move to the new name, Sigma Game Engine (sigen for...
Ben Boeckel
2008-09-05
1
-0
/
+64