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Sigma Game Engine - Highly scriptable strategy/RPG game engine
Ben Boeckel
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path:
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/
sigscript
/
Config.cpp
Commit message (
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Author
Age
Files
Lines
*
Reuse methods when cleaning up
Ben Boeckel
2009-03-17
1
-6
/
+2
*
Smarter value handling when setting and deleting
Ben Boeckel
2009-03-17
1
-6
/
+15
*
Return the status in option setting and unsetting
Ben Boeckel
2009-03-17
1
-0
/
+4
*
Return the status when editing values and options
Ben Boeckel
2009-03-17
1
-5
/
+5
*
Fix up option handling (only emit when changed and if the value exists)
Ben Boeckel
2009-03-17
1
-4
/
+10
*
Fix parent checking when querying
Ben Boeckel
2009-03-17
1
-11
/
+3
*
Reorganize Config
Ben Boeckel
2009-03-17
1
-24
/
+24
*
Fixed up sigscript namespacing in sources
Ben Boeckel
2009-02-24
1
-12
/
+14
*
Simplified signals in Config
Ben Boeckel
2009-02-12
1
-6
/
+3
*
Added options method to Config
Ben Boeckel
2009-02-12
1
-0
/
+10
*
Krazy check fixes
Ben Boeckel
2009-01-06
1
-2
/
+2
*
Added values() method to Config
Ben Boeckel
2008-12-31
1
-0
/
+13
*
Changed Config to use Config as parents instead of plain QObject
Ben Boeckel
2008-12-31
1
-8
/
+12
*
[FIX] Starting the sigworld library
Ben Boeckel
2008-11-09
1
-1
/
+1
*
[FIX] No more asserts in sigmod
Ben Boeckel
2008-11-08
1
-1
/
+10
*
[FIX] Adding subdirectories is done smarter now (no hard dependencies just to...
Ben Boeckel
2008-10-31
1
-20
/
+40
*
[FIX] Renamed everything (in use) away from Poké- prefixes
Ben Boeckel
2008-09-06
1
-8
/
+8
*
[FIX] Moving stuff for the move to the new name, Sigma Game Engine (sigen for...
Ben Boeckel
2008-09-05
1
-0
/
+90