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Sigma Game Engine - Highly scriptable strategy/RPG game engine
Ben Boeckel
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path:
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sigscript
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CMakeLists.txt
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Author
Age
Files
Lines
*
Move the map for the values into its own thread-safe class
Ben Boeckel
2009-03-17
1
-0
/
+2
*
Add test for Config
Ben Boeckel
2009-03-17
1
-0
/
+2
*
Removed unneeded checks from CMakeLists.txt
Ben Boeckel
2009-03-01
1
-4
/
+0
*
Moved SigmodWrapper to GameWrapper
Ben Boeckel
2009-02-24
1
-2
/
+2
*
Made all CMakeLists commands lowercase
Ben Boeckel
2009-02-23
1
-12
/
+12
*
Updated CMakeLists to get rid of Species{Ability,Item}
Ben Boeckel
2009-01-17
1
-4
/
+0
*
Renamed CoinListObject to CoinListItem and added documentation for it
Ben Boeckel
2008-12-07
1
-2
/
+2
*
Fixed the exporting with the libraries
Ben Boeckel
2008-11-30
1
-14
/
+1
*
Removed old LINK_INTERFACE_LIBRARIES lines
Ben Boeckel
2008-11-25
1
-1
/
+0
*
Added exports to install targets for libraries and preliminary install target...
Ben Boeckel
2008-11-25
1
-0
/
+15
*
Fixed up the linking of the libraries
Ben Boeckel
2008-11-25
1
-0
/
+6
*
[FIX] No more asserts in sigmod
Ben Boeckel
2008-11-08
1
-0
/
+2
*
[FIX] Moved Hat, Fraction, Matrix, and Script to sigcore
Ben Boeckel
2008-10-17
1
-0
/
+1
*
[FIX] Now using KDE4_* macros in CMake
Ben Boeckel
2008-10-13
1
-21
/
+18
*
[FIX] Fixed some things in the ATBTimer
Ben Boeckel
2008-09-07
1
-2
/
+2
*
[FIX] Renamed everything (in use) away from Poké- prefixes
Ben Boeckel
2008-09-06
1
-19
/
+19
*
[FIX] Moving stuff for the move to the new name, Sigma Game Engine (sigen for...
Ben Boeckel
2008-09-05
1
-0
/
+120