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Sigma Game Engine - Highly scriptable strategy/RPG game engine
Ben Boeckel
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Author
Age
Files
Lines
*
[FIX] Started documenting Sigmod
Ben Boeckel
2008-10-06
6
-18
/
+21
*
[FIX] Added single player option to Sigmod
Ben Boeckel
2008-10-06
4
-1
/
+29
*
[FIX] When refreshing the widgets, they no longer disrupt the data
Ben Boeckel
2008-09-27
17
-4
/
+70
*
[FIX] Removed *_End defines
Ben Boeckel
2008-09-25
17
-23
/
+284
*
[FIX] Fixed some things that Krazy complained about
Ben Boeckel
2008-09-23
4
-9
/
+9
*
[FIX] Refactored out some code to ObjectModel
Ben Boeckel
2008-09-16
101
-1221
/
+372
*
[FIX] Copy and pasting in the tree works better now
Ben Boeckel
2008-09-15
84
-47
/
+334
*
[FIX] Include guard stripped of __
Ben Boeckel
2008-09-15
182
-444
/
+443
*
[FIX] Sigmod description field fixed
Ben Boeckel
2008-09-13
3
-7
/
+12
*
[FIX] Changed the way LaTeX files are compiled to be more flexible
Ben Boeckel
2008-09-13
1
-2
/
+16
*
[ADD] Added qmake back for Windows builds
Ben Boeckel
2008-09-10
1
-0
/
+312
*
[FIX] Players now have money
Ben Boeckel
2008-09-10
110
-242
/
+445
*
[FIX] Preferences are synced to disk on apply
Ben Boeckel
2008-09-08
1
-0
/
+1
*
[FIX] Fixed some install stuff in the CMakeLists.txt
Ben Boeckel
2008-09-07
1
-1
/
+1
*
[FIX] Added a static poll method to Fraction
Ben Boeckel
2008-09-07
8
-4
/
+60
*
[FIX] Fixed some things in the ATBTimer
Ben Boeckel
2008-09-07
2
-30
/
+23
*
[FIX] Renamed everything (in use) away from Poké- prefixes
Ben Boeckel
2008-09-06
251
-3729
/
+3730
*
[FIX] Moving stuff for the move to the new name, Sigma Game Engine (sigen for...
Ben Boeckel
2008-09-05
275
-0
/
+24773