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* [FIX] Started documenting SigmodBen Boeckel2008-10-066-18/+21
* [FIX] Added single player option to SigmodBen Boeckel2008-10-064-1/+29
* [FIX] When refreshing the widgets, they no longer disrupt the dataBen Boeckel2008-09-2717-4/+70
* [FIX] Removed *_End definesBen Boeckel2008-09-2517-23/+284
* [FIX] Fixed some things that Krazy complained aboutBen Boeckel2008-09-234-9/+9
* [FIX] Refactored out some code to ObjectModelBen Boeckel2008-09-16101-1221/+372
* [FIX] Copy and pasting in the tree works better nowBen Boeckel2008-09-1584-47/+334
* [FIX] Include guard stripped of __Ben Boeckel2008-09-15182-444/+443
* [FIX] Sigmod description field fixedBen Boeckel2008-09-133-7/+12
* [FIX] Changed the way LaTeX files are compiled to be more flexibleBen Boeckel2008-09-131-2/+16
* [ADD] Added qmake back for Windows buildsBen Boeckel2008-09-101-0/+312
* [FIX] Players now have moneyBen Boeckel2008-09-10110-242/+445
* [FIX] Preferences are synced to disk on applyBen Boeckel2008-09-081-0/+1
* [FIX] Fixed some install stuff in the CMakeLists.txtBen Boeckel2008-09-071-1/+1
* [FIX] Added a static poll method to FractionBen Boeckel2008-09-078-4/+60
* [FIX] Fixed some things in the ATBTimerBen Boeckel2008-09-072-30/+23
* [FIX] Renamed everything (in use) away from Poké- prefixesBen Boeckel2008-09-06251-3729/+3730
* [FIX] Moving stuff for the move to the new name, Sigma Game Engine (sigen for...Ben Boeckel2008-09-05275-0/+24773