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* Fix bounds setting on sellPriceBen Boeckel2009-08-041-0/+1
* Fix install paths to use KDE4-provided variablesBen Boeckel2009-08-041-2/+2
* Add special text for widgets when at the minimumBen Boeckel2009-07-196-0/+51
* Fix bounds in ui filesBen Boeckel2009-07-192-2/+2
* Allow uncatchable creaturesBen Boeckel2009-07-191-1/+1
* Allow for unlimited stages of stat modifiersBen Boeckel2009-07-191-1/+1
* Remove toggle for effort values and embed as 0 in maxTotalEVBen Boeckel2009-07-194-62/+22
* Fix mimimums in ui filesBen Boeckel2009-07-192-2/+2
* Remove sellable from item; set in sellPrice as -1Ben Boeckel2009-07-193-77/+29
* Fix enabling of widgets based on other widgets when initialized and places mi...Ben Boeckel2009-06-056-1/+28
* The sell price doesn't matter if it can't be soldBen Boeckel2009-05-281-0/+1
* Remove the context menu from the widgets and use a button insteadBen Boeckel2009-05-282-27/+11
* Add the map editor to the tabstopsBen Boeckel2009-05-281-0/+1
* Only add world maps to the sceneBen Boeckel2009-05-281-1/+2
* Add the flag for world map to the map widgetBen Boeckel2009-05-283-0/+38
* Include the border in the bounding rectangle for the tileBen Boeckel2009-05-231-1/+1
* Better detection of collisionBen Boeckel2009-05-231-1/+1
* Shrink the rectangle so that edges can be sharedBen Boeckel2009-05-231-1/+1
* Better detection for when an item can be anchoredBen Boeckel2009-05-231-1/+8
* Replace destination points with closer ones if foundBen Boeckel2009-05-231-7/+11
* Add a define for the dummy pointBen Boeckel2009-05-231-1/+3
* Clean up cases and add others...still edge cases leftBen Boeckel2009-05-221-19/+10
* Add more convenience functionsBen Boeckel2009-05-221-0/+15
* Track leading point as wellBen Boeckel2009-05-221-2/+4
* If the new rectangle collides with any, it isn't viableBen Boeckel2009-05-221-1/+10
* handle the fact that the right and bottom edges of polygons are not "inside" ...Ben Boeckel2009-05-221-0/+4
* Removed unused memberBen Boeckel2009-05-221-1/+0
* Commit set creating fix (needs to improve)Ben Boeckel2009-04-281-2/+13
* Don't rely on boundingRectBen Boeckel2009-04-281-5/+3
* Enable placement algorithm and fix old codeBen Boeckel2009-04-281-14/+20
* Add case for when rect2 is nullBen Boeckel2009-04-281-0/+2
* Its not Invalid anymoreBen Boeckel2009-04-281-20/+17
* Rename old function to specify that its concaveBen Boeckel2009-04-281-3/+3
* Add function for determining convex turn direction as wellBen Boeckel2009-04-281-0/+13
* Fix which edge is moved when collisions happenBen Boeckel2009-04-281-8/+8
* Shift the rectangle around to try and fit it if it collides on a sideBen Boeckel2009-04-271-0/+26
* Only add the rect if it doesn't collide with some polygonBen Boeckel2009-04-271-3/+20
* Use QPointF since the correct position isn't always on a pixelBen Boeckel2009-04-271-2/+2
* Determine whether the point is between betterBen Boeckel2009-04-271-2/+2
* Also search the last edgeBen Boeckel2009-04-271-2/+2
* Include the vertex if it is where the two polygons touch diagonallyBen Boeckel2009-04-261-0/+2
* Remove data about the collision once we use itBen Boeckel2009-04-261-0/+1
* Quit if we can't make a polygon with what we have leftBen Boeckel2009-04-261-0/+2
* The polygon is useless if it doesnt have at least 4 verticesBen Boeckel2009-04-261-1/+2
* Replace old (useless) case with when the edge gets cut shortBen Boeckel2009-04-261-2/+2
* Fix up when to delete when the polygons share a vertexBen Boeckel2009-04-261-1/+2
* Move between test out to a functionBen Boeckel2009-04-261-7/+6
* Move turn direction finding code out to a functionBen Boeckel2009-04-262-18/+22
* Update merging the polygons to use the flags and not fail for one caseBen Boeckel2009-04-231-8/+27
* Fix up findCollision and data structure with flagsBen Boeckel2009-04-231-19/+33