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* Move the touches method out of WorldPlacementBen Boeckel2009-04-222-16/+15
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* Connect up the common widgetBen Boeckel2009-04-221-0/+9
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* Add base code for the common editing thingsBen Boeckel2009-04-221-0/+28
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* Add slots for editing the valuesBen Boeckel2009-04-222-1/+89
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* Update the item when the path is restrokedBen Boeckel2009-04-221-0/+1
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* Add a way to get the current shape and an editing widget for itBen Boeckel2009-04-222-0/+12
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* Initialize THe points vector if it's a Poly*Ben Boeckel2009-04-221-0/+6
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* Files are new in 2009Ben Boeckel2009-04-192-2/+2
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* Add hover/select feedbackBen Boeckel2009-04-191-2/+19
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* Fix default thickness for the shapeBen Boeckel2009-04-191-2/+2
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* Add ShapeItem class to handle shapes for the effect/warp areasBen Boeckel2009-04-192-0/+247
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* Make WorldMapItem checking staticBen Boeckel2009-04-111-1/+1
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* Disable WorldPlacement usageBen Boeckel2009-04-111-13/+13
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* Find the closest spot to a point codeBen Boeckel2009-04-042-3/+38
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* Use best as a rectBen Boeckel2009-04-041-2/+2
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* Reorganize source fileBen Boeckel2009-04-041-40/+40
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* Fix the second parameter of the touch checkBen Boeckel2009-04-041-2/+2
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* Determine if the polygons touchBen Boeckel2009-04-041-1/+10
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* Fix argument namesBen Boeckel2009-04-042-3/+3
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* Move last inside the loopBen Boeckel2009-04-041-2/+1
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* Use else if since there's no need to check the others if one is trueBen Boeckel2009-04-041-3/+3
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* Determining the best position code skeleton addedBen Boeckel2009-04-042-2/+43
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* Use QRectF since QRect has some quirks with right() and bottom()Ben Boeckel2009-04-041-3/+3
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* Finish the algorithm for making polygons from the rectanglesBen Boeckel2009-04-041-1/+38
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* Internalize finalize methodBen Boeckel2009-04-043-8/+10
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* Use QRectF since QRect .bottom() and .right() are weirdBen Boeckel2009-04-043-5/+5
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* Fix caching to only invalidate when the size is differentBen Boeckel2009-04-032-4/+8
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* Add caching to WorldMapPlacementBen Boeckel2009-04-033-1/+34
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* Add a class to deal with placement decisions when collidingBen Boeckel2009-04-023-0/+119
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* Allow for pressing spacebar to lock the itemBen Boeckel2009-04-022-2/+47
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* Move the collision watching down into the mapsBen Boeckel2009-04-026-22/+17
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* Fix the map grid to be more flexibleBen Boeckel2009-04-022-18/+20
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* Add world map editorBen Boeckel2009-04-026-0/+529
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* Add dtor for MapItemBen Boeckel2009-04-022-0/+5
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* Remove unused headersBen Boeckel2009-04-021-2/+0
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* Rename the grid to m_gridBen Boeckel2009-04-022-10/+10
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* Connect the zoom widget to the actual zoomBen Boeckel2009-04-012-0/+13
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* Inline the conditionalBen Boeckel2009-03-301-6/+1
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* Obstructions in the map are now darkBen Boeckel2009-03-301-2/+3
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* Handle always-walkable tiles as well when showing the map with walkable areasBen Boeckel2009-03-302-5/+13
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* Don't set the scene rect to be the map view since its enforced nowBen Boeckel2009-03-301-2/+0
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* Wrong order for notifying of changesBen Boeckel2009-03-301-1/+1
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* Cache the maskBen Boeckel2009-03-302-5/+11
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* Connect up the UI for setting walkable area viewBen Boeckel2009-03-304-7/+4
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* Fix the other size checkBen Boeckel2009-03-301-1/+1
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* Allow drawing of a collision mask of the tilesBen Boeckel2009-03-304-2/+32
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* Make the grid less obtrusive and make the border stand outBen Boeckel2009-03-301-2/+7
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* Make the grid draw to the bottomBen Boeckel2009-03-301-0/+4
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* Better rect size on the gridBen Boeckel2009-03-301-1/+1
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* Check if the size is empty, (0,0) is still "not null"Ben Boeckel2009-03-301-1/+1
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