index
:
sigen.git
0.1
0.2
master
no-macros
sigmod-checks
Sigma Game Engine - Highly scriptable strategy/RPG game engine
Ben Boeckel
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
sigmodr
/
widgets
/
mapeditor
Commit message (
Collapse
)
Author
Age
Files
Lines
...
*
Move the touches method out of WorldPlacement
Ben Boeckel
2009-04-22
2
-16
/
+15
|
*
Connect up the common widget
Ben Boeckel
2009-04-22
1
-0
/
+9
|
*
Add base code for the common editing things
Ben Boeckel
2009-04-22
1
-0
/
+28
|
*
Add slots for editing the values
Ben Boeckel
2009-04-22
2
-1
/
+89
|
*
Update the item when the path is restroked
Ben Boeckel
2009-04-22
1
-0
/
+1
|
*
Add a way to get the current shape and an editing widget for it
Ben Boeckel
2009-04-22
2
-0
/
+12
|
*
Initialize THe points vector if it's a Poly*
Ben Boeckel
2009-04-22
1
-0
/
+6
|
*
Files are new in 2009
Ben Boeckel
2009-04-19
2
-2
/
+2
|
*
Add hover/select feedback
Ben Boeckel
2009-04-19
1
-2
/
+19
|
*
Fix default thickness for the shape
Ben Boeckel
2009-04-19
1
-2
/
+2
|
*
Add ShapeItem class to handle shapes for the effect/warp areas
Ben Boeckel
2009-04-19
2
-0
/
+247
|
*
Make WorldMapItem checking static
Ben Boeckel
2009-04-11
1
-1
/
+1
|
*
Disable WorldPlacement usage
Ben Boeckel
2009-04-11
1
-13
/
+13
|
*
Find the closest spot to a point code
Ben Boeckel
2009-04-04
2
-3
/
+38
|
*
Use best as a rect
Ben Boeckel
2009-04-04
1
-2
/
+2
|
*
Reorganize source file
Ben Boeckel
2009-04-04
1
-40
/
+40
|
*
Fix the second parameter of the touch check
Ben Boeckel
2009-04-04
1
-2
/
+2
|
*
Determine if the polygons touch
Ben Boeckel
2009-04-04
1
-1
/
+10
|
*
Fix argument names
Ben Boeckel
2009-04-04
2
-3
/
+3
|
*
Move last inside the loop
Ben Boeckel
2009-04-04
1
-2
/
+1
|
*
Use else if since there's no need to check the others if one is true
Ben Boeckel
2009-04-04
1
-3
/
+3
|
*
Determining the best position code skeleton added
Ben Boeckel
2009-04-04
2
-2
/
+43
|
*
Use QRectF since QRect has some quirks with right() and bottom()
Ben Boeckel
2009-04-04
1
-3
/
+3
|
*
Finish the algorithm for making polygons from the rectangles
Ben Boeckel
2009-04-04
1
-1
/
+38
|
*
Internalize finalize method
Ben Boeckel
2009-04-04
3
-8
/
+10
|
*
Use QRectF since QRect .bottom() and .right() are weird
Ben Boeckel
2009-04-04
3
-5
/
+5
|
*
Fix caching to only invalidate when the size is different
Ben Boeckel
2009-04-03
2
-4
/
+8
|
*
Add caching to WorldMapPlacement
Ben Boeckel
2009-04-03
3
-1
/
+34
|
*
Add a class to deal with placement decisions when colliding
Ben Boeckel
2009-04-02
3
-0
/
+119
|
*
Allow for pressing spacebar to lock the item
Ben Boeckel
2009-04-02
2
-2
/
+47
|
*
Move the collision watching down into the maps
Ben Boeckel
2009-04-02
6
-22
/
+17
|
*
Fix the map grid to be more flexible
Ben Boeckel
2009-04-02
2
-18
/
+20
|
*
Add world map editor
Ben Boeckel
2009-04-02
6
-0
/
+529
|
*
Add dtor for MapItem
Ben Boeckel
2009-04-02
2
-0
/
+5
|
*
Remove unused headers
Ben Boeckel
2009-04-02
1
-2
/
+0
|
*
Rename the grid to m_grid
Ben Boeckel
2009-04-02
2
-10
/
+10
|
*
Connect the zoom widget to the actual zoom
Ben Boeckel
2009-04-01
2
-0
/
+13
|
*
Inline the conditional
Ben Boeckel
2009-03-30
1
-6
/
+1
|
*
Obstructions in the map are now dark
Ben Boeckel
2009-03-30
1
-2
/
+3
|
*
Handle always-walkable tiles as well when showing the map with walkable areas
Ben Boeckel
2009-03-30
2
-5
/
+13
|
*
Don't set the scene rect to be the map view since its enforced now
Ben Boeckel
2009-03-30
1
-2
/
+0
|
*
Wrong order for notifying of changes
Ben Boeckel
2009-03-30
1
-1
/
+1
|
*
Cache the mask
Ben Boeckel
2009-03-30
2
-5
/
+11
|
*
Connect up the UI for setting walkable area view
Ben Boeckel
2009-03-30
4
-7
/
+4
|
*
Fix the other size check
Ben Boeckel
2009-03-30
1
-1
/
+1
|
*
Allow drawing of a collision mask of the tiles
Ben Boeckel
2009-03-30
4
-2
/
+32
|
*
Make the grid less obtrusive and make the border stand out
Ben Boeckel
2009-03-30
1
-2
/
+7
|
*
Make the grid draw to the bottom
Ben Boeckel
2009-03-30
1
-0
/
+4
|
*
Better rect size on the grid
Ben Boeckel
2009-03-30
1
-1
/
+1
|
*
Check if the size is empty, (0,0) is still "not null"
Ben Boeckel
2009-03-30
1
-1
/
+1
|
[prev]
[next]