Commit message (Expand) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | Disable WorldMapPlacement usage | Ben Boeckel | 2009-06-05 | 1 | -18/+19 |
* | Better detection of collision | Ben Boeckel | 2009-05-23 | 1 | -1/+1 |
* | Shrink the rectangle so that edges can be shared | Ben Boeckel | 2009-05-23 | 1 | -1/+1 |
* | Better detection for when an item can be anchored | Ben Boeckel | 2009-05-23 | 1 | -1/+8 |
* | Don't rely on boundingRect | Ben Boeckel | 2009-04-28 | 1 | -5/+3 |
* | Enable placement algorithm and fix old code | Ben Boeckel | 2009-04-28 | 1 | -14/+20 |
* | Make WorldMapItem checking static | Ben Boeckel | 2009-04-11 | 1 | -1/+1 |
* | Disable WorldPlacement usage | Ben Boeckel | 2009-04-11 | 1 | -13/+13 |
* | Internalize finalize method | Ben Boeckel | 2009-04-04 | 1 | -1/+0 |
* | Add caching to WorldMapPlacement | Ben Boeckel | 2009-04-03 | 1 | -0/+2 |
* | Add a class to deal with placement decisions when colliding | Ben Boeckel | 2009-04-02 | 1 | -0/+6 |
* | Allow for pressing spacebar to lock the item | Ben Boeckel | 2009-04-02 | 1 | -2/+43 |
* | Move the collision watching down into the maps | Ben Boeckel | 2009-04-02 | 1 | -14/+15 |
* | Add world map editor | Ben Boeckel | 2009-04-02 | 1 | -0/+148 |