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Sigma Game Engine - Highly scriptable strategy/RPG game engine
Ben Boeckel
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path:
root
/
sigmodr
/
widgets
/
SpriteUI.cpp
Commit message (
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Author
Age
Files
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*
Fix the filter when searching for image files
Ben Boeckel
2009-03-30
1
-1
/
+1
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*
Save images in PNG format
Ben Boeckel
2009-03-30
1
-1
/
+1
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*
Have ObjectUI handle initializing the private pointer
Ben Boeckel
2009-03-29
1
-1
/
+1
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*
Add includes lost in split of Object and XmlReader
Ben Boeckel
2009-03-26
1
-0
/
+1
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*
Use mime types all the way for image searching
Ben Boeckel
2009-03-01
1
-1
/
+1
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*
Made the rest of the widgets use pimpl
Ben Boeckel
2009-03-01
1
-41
/
+46
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*
Added layouts to all widgets so that the forms expand
Ben Boeckel
2009-02-26
1
-0
/
+4
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*
Fixed Sigmodr widgets to use namespaces in sources
Ben Boeckel
2009-02-24
1
-14
/
+17
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*
Renamed Sigmod to Game where needed
Ben Boeckel
2009-02-24
1
-1
/
+1
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*
MOre cleanups to runtime ui loading
Ben Boeckel
2009-02-24
1
-11
/
+22
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*
Moved the sources into the Widgets namespace
Ben Boeckel
2009-02-23
1
-8
/
+8
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*
Fix includes in libsigmodrwidgets
Ben Boeckel
2009-02-23
1
-3
/
+3
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*
Started restructuring how sigmodr is built and moving things into libraries
Ben Boeckel
2009-02-23
1
-0
/
+118