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Sigma Game Engine - Highly scriptable strategy/RPG game engine
Ben Boeckel
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path:
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sigmodr
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widgets
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SoundUI.cpp
Commit message (
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Author
Age
Files
Lines
*
Call the base class in refreshGui
Ben Boeckel
2009-03-29
1
-0
/
+1
*
Have ObjectUI handle initializing the private pointer
Ben Boeckel
2009-03-29
1
-1
/
+1
*
Use KIO in sound searching as well
Ben Boeckel
2009-03-01
1
-5
/
+37
*
Made the rest of the widgets use pimpl
Ben Boeckel
2009-03-01
1
-52
/
+53
*
Fixed the "00:00:00 / " initial state of the sound widget
Ben Boeckel
2009-02-28
1
-1
/
+1
*
Add some missed loading in Sound widget
Ben Boeckel
2009-02-26
1
-0
/
+3
*
Added layouts to all widgets so that the forms expand
Ben Boeckel
2009-02-26
1
-0
/
+4
*
Fixed Sigmodr widgets to use namespaces in sources
Ben Boeckel
2009-02-24
1
-19
/
+22
*
Renamed Sigmod to Game where needed
Ben Boeckel
2009-02-24
1
-1
/
+1
*
MOre cleanups to runtime ui loading
Ben Boeckel
2009-02-24
1
-29
/
+44
*
Moved the sources into the Widgets namespace
Ben Boeckel
2009-02-23
1
-12
/
+12
*
Fix includes in libsigmodrwidgets
Ben Boeckel
2009-02-23
1
-3
/
+3
*
Started restructuring how sigmodr is built and moving things into libraries
Ben Boeckel
2009-02-23
1
-0
/
+159