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Sigma Game Engine - Highly scriptable strategy/RPG game engine
Ben Boeckel
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path:
root
/
sigmodr
/
widgets
/
RulesUI.cpp
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Author
Age
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*
Remove toggle for effort values and embed as 0 in maxTotalEV
Ben Boeckel
2009-07-19
1
-12
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+1
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*
Fix enabling of widgets based on other widgets when initialized and places ↵
Ben Boeckel
2009-06-05
1
-1
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+10
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missed before
*
Have ObjectUI handle initializing the private pointer
Ben Boeckel
2009-03-29
1
-1
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+1
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*
Made the rest of the widgets use pimpl
Ben Boeckel
2009-03-01
1
-124
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+128
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*
Removed useATB and allowSwitchStyle from Rules (to be handled by arena plugins)
Ben Boeckel
2009-02-28
1
-16
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+0
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*
Added layouts to all widgets so that the forms expand
Ben Boeckel
2009-02-26
1
-0
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+4
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*
Fixed up final widgets and added the UiTools library to be linked
Ben Boeckel
2009-02-25
1
-55
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+112
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*
Fixed Sigmodr widgets to use namespaces in sources
Ben Boeckel
2009-02-24
1
-94
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+97
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*
Moved the sources into the Widgets namespace
Ben Boeckel
2009-02-23
1
-28
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+28
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*
Fix includes in libsigmodrwidgets
Ben Boeckel
2009-02-23
1
-1
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+1
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*
Started restructuring how sigmodr is built and moving things into libraries
Ben Boeckel
2009-02-23
1
-0
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+197