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Sigma Game Engine - Highly scriptable strategy/RPG game engine
Ben Boeckel
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path:
root
/
sigmodr
/
widgets
/
MapUI.cpp
Commit message (
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Author
Age
Files
Lines
*
Set the world map checkbox when refreshing the map widget
Ben Boeckel
2009-08-07
1
-0
/
+1
*
Add the flag for world map to the map widget
Ben Boeckel
2009-05-28
1
-0
/
+8
*
Have ObjectUI handle initializing the private pointer
Ben Boeckel
2009-03-29
1
-1
/
+1
*
Maps don't have a type anymore
Ben Boeckel
2009-03-29
1
-10
/
+1
*
Update the build for the moving of the files
Ben Boeckel
2009-03-29
1
-1
/
+1
*
Connect up the editor in the Map widget
Ben Boeckel
2009-03-19
1
-1
/
+11
*
Fixed more widgets to use pimpl
Ben Boeckel
2009-03-01
1
-37
/
+37
*
Added layouts to all widgets so that the forms expand
Ben Boeckel
2009-02-26
1
-0
/
+4
*
Fixed up more widgets to load at runtime
Ben Boeckel
2009-02-24
1
-18
/
+27
*
Fixed Sigmodr widgets to use namespaces in sources
Ben Boeckel
2009-02-24
1
-18
/
+21
*
Renamed Sigmod to Game where needed
Ben Boeckel
2009-02-24
1
-1
/
+1
*
Moved the sources into the Widgets namespace
Ben Boeckel
2009-02-23
1
-8
/
+8
*
Fix includes in libsigmodrwidgets
Ben Boeckel
2009-02-23
1
-5
/
+5
*
Started restructuring how sigmodr is built and moving things into libraries
Ben Boeckel
2009-02-23
1
-0
/
+80