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Sigma Game Engine - Highly scriptable strategy/RPG game engine
Ben Boeckel
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path:
root
/
sigmodr
/
widgets
/
MapTrainerUI.cpp
Commit message (
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Author
Age
Files
Lines
*
Call the base class in refreshGui
Ben Boeckel
2009-03-29
1
-0
/
+1
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*
Have ObjectUI handle initializing the private pointer
Ben Boeckel
2009-03-29
1
-1
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+1
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*
Made the rest of the widgets use pimpl
Ben Boeckel
2009-03-01
1
-59
/
+62
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*
Protected combobox changes to avoid calls on error states
Ben Boeckel
2009-02-28
1
-1
/
+2
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*
Added layouts to all widgets so that the forms expand
Ben Boeckel
2009-02-26
1
-0
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+4
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*
Fixed up includes in sigmodrwidgets for script and fraction move
Ben Boeckel
2009-02-26
1
-2
/
+3
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*
Fixed up more widgets to load at runtime
Ben Boeckel
2009-02-24
1
-36
/
+58
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*
Fixed Sigmodr widgets to use namespaces in sources
Ben Boeckel
2009-02-24
1
-31
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+35
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*
Renamed Sigmod to Game where needed
Ben Boeckel
2009-02-24
1
-5
/
+5
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*
Moved the sources into the Widgets namespace
Ben Boeckel
2009-02-23
1
-12
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+12
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*
Fix includes in libsigmodrwidgets
Ben Boeckel
2009-02-23
1
-6
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+6
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*
Started restructuring how sigmodr is built and moving things into libraries
Ben Boeckel
2009-02-23
1
-0
/
+137