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Sigma Game Engine - Highly scriptable strategy/RPG game engine
Ben Boeckel
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path:
root
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sigmodr
/
widgets
/
MapEffectUI.cpp
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Author
Age
Files
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*
Fix enabling of widgets based on other widgets when initialized and places ↵
Ben Boeckel
2009-06-05
1
-0
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+1
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missed before
*
Add a checkbox in MapEffect to toggle the skin
Ben Boeckel
2009-03-29
1
-0
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+11
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*
Call the base class in refreshGui
Ben Boeckel
2009-03-29
1
-0
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+1
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*
Have ObjectUI handle initializing the private pointer
Ben Boeckel
2009-03-29
1
-1
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+1
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*
Made the rest of the widgets use pimpl
Ben Boeckel
2009-03-01
1
-44
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+52
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*
Protected combobox changes to avoid calls on error states
Ben Boeckel
2009-02-28
1
-1
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+2
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*
Added layouts to all widgets so that the forms expand
Ben Boeckel
2009-02-26
1
-0
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+4
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*
Fixed up includes in sigmodrwidgets for script and fraction move
Ben Boeckel
2009-02-26
1
-2
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+3
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*
Fixed up more widgets to load at runtime
Ben Boeckel
2009-02-24
1
-17
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+37
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*
Fixed Sigmodr widgets to use namespaces in sources
Ben Boeckel
2009-02-24
1
-22
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+26
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Renamed Sigmod to Game where needed
Ben Boeckel
2009-02-24
1
-3
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+3
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*
Moved the sources into the Widgets namespace
Ben Boeckel
2009-02-23
1
-10
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+10
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*
Fix includes in libsigmodrwidgets
Ben Boeckel
2009-02-23
1
-4
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+4
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*
Started restructuring how sigmodr is built and moving things into libraries
Ben Boeckel
2009-02-23
1
-0
/
+88