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Sigma Game Engine - Highly scriptable strategy/RPG game engine
Ben Boeckel
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path:
root
/
sigmodr
/
widgets
/
EffectItem.cpp
Commit message (
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)
Author
Age
Files
Lines
*
Move the map editing classes to a subdirectory
Ben Boeckel
2009-03-29
1
-77
/
+0
*
Add includes lost in split of Object and XmlReader
Ben Boeckel
2009-03-26
1
-0
/
+3
*
Remove unneeded includes
Ben Boeckel
2009-03-20
1
-2
/
+0
*
Connec the error signal to update as well
Ben Boeckel
2009-03-19
1
-0
/
+1
*
Update the Effect and Warp items
Ben Boeckel
2009-03-19
1
-7
/
+7
*
Nothing is resizable anymore
Ben Boeckel
2009-03-19
1
-9
/
+1
*
Call base class paint for MapItems
Ben Boeckel
2009-03-19
1
-2
/
+1
*
Use Qt 4.5 opacity
Ben Boeckel
2009-03-19
1
-0
/
+1
*
Have MapItem deal with the label and tag
Ben Boeckel
2009-03-19
1
-4
/
+1
*
Clean up mouse events in MapItem and derived
Ben Boeckel
2009-03-19
1
-18
/
+5
*
Prepare for Qt 4.5 where setOpacity is available
Ben Boeckel
2009-03-19
1
-2
/
+0
*
Fix up label setting
Ben Boeckel
2009-03-19
1
-4
/
+4
*
Clean up some things
Ben Boeckel
2009-03-19
1
-2
/
+0
*
Update EffectItem to work with MapItem
Ben Boeckel
2009-03-19
1
-58
/
+45
*
Move the old MapEditor code into the widgets folder
Ben Boeckel
2009-03-18
1
-0
/
+116