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Sigma Game Engine - Highly scriptable strategy/RPG game engine
Ben Boeckel
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path:
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sigmodr
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tree
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TreeModel.cpp
Commit message (
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)
Author
Age
Files
Lines
*
Add missing include
0.2.0
0.2
Ben Boeckel
2009-06-15
1
-0
/
+3
*
Add reminder to check if layout refreshing is still needed in 4.6
Ben Boeckel
2009-05-21
1
-0
/
+1
*
Add missing include
Ben Boeckel
2009-05-21
1
-0
/
+3
*
Implement adding and removing rows from the model
Ben Boeckel
2009-05-21
1
-0
/
+36
*
Fix up the flags for indexes other than the first
Ben Boeckel
2009-05-21
1
-1
/
+23
*
Get the number of children for the row even if the column isn't 0
Ben Boeckel
2009-05-21
1
-2
/
+0
*
Add game management to the model
Ben Boeckel
2009-05-21
1
-0
/
+21
*
Allow for fetching the mimetypes that can be dropped onto an index
Ben Boeckel
2009-05-21
1
-0
/
+2
*
Enable fetching the editing widget from the model
Ben Boeckel
2009-05-21
1
-0
/
+5
*
Namespace fix
Ben Boeckel
2009-05-21
1
-1
/
+2
*
Only row 0 has children
Ben Boeckel
2009-05-20
1
-1
/
+3
*
Condense the children checking
Ben Boeckel
2009-05-20
1
-2
/
+1
*
Fix up the parent method (get the correct row)
Ben Boeckel
2009-05-20
1
-3
/
+3
*
Fix handling of extra columns
Ben Boeckel
2009-05-03
1
-1
/
+3
*
Add data roles for other columns
Ben Boeckel
2009-05-03
1
-0
/
+20
*
Implement adding a game to the tree
Ben Boeckel
2009-05-03
1
-0
/
+7
*
Make a root item if asked for
Ben Boeckel
2009-05-03
1
-0
/
+4
*
Add data fetching for the text of the item
Ben Boeckel
2009-05-03
1
-0
/
+9
*
Initialize the root item
Ben Boeckel
2009-05-03
1
-1
/
+2
*
Grab data from the selected indexes
Ben Boeckel
2009-05-02
1
-0
/
+12
*
The root's parent is invalid
Ben Boeckel
2009-05-02
1
-0
/
+2
*
Tree will support moving and copying
Ben Boeckel
2009-05-02
1
-0
/
+1
*
Only the first column has children
Ben Boeckel
2009-05-02
1
-1
/
+1
*
Be more verbose with the check for children
Ben Boeckel
2009-05-02
1
-1
/
+1
*
Use multiple columns
Ben Boeckel
2009-05-02
1
-3
/
+3
*
Basic model for the new tree
Ben Boeckel
2009-05-01
1
-0
/
+99