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Sigma Game Engine - Highly scriptable strategy/RPG game engine
Ben Boeckel
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path:
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sigmodr
/
tree
/
SigmodrTreeModel.cpp
Commit message (
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Author
Age
Files
Lines
*
Delete old tree widget files
Ben Boeckel
2009-05-23
1
-212
/
+0
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*
Notify of the layout changing when adding/deleting
Ben Boeckel
2009-04-19
1
-0
/
+2
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*
Add how the model changed in signals and slots for notification of changes
Ben Boeckel
2009-04-19
1
-2
/
+11
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*
Use the base implementation when getting flags
Ben Boeckel
2009-03-22
1
-4
/
+4
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*
Remove assignments athat are only used once
Ben Boeckel
2009-03-22
1
-13
/
+5
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*
Remove headerData method from SigmodrTreeModel
Ben Boeckel
2009-03-22
1
-8
/
+0
|
*
Added the Sigmod namespace to the sigmodrtree sources
Ben Boeckel
2009-02-28
1
-4
/
+5
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*
Fixed namespacing in sigmodr tree
Ben Boeckel
2009-02-25
1
-19
/
+21
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*
Renamed from Sigmod to Game in sigmodr tree
Ben Boeckel
2009-02-25
1
-10
/
+10
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*
Rename SigmodTree and SigmodrTreeModel to SigmodrTree and SigmodrTreeModel
Ben Boeckel
2009-02-24
1
-18
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+18
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*
Moved sigmodrtree into namespace Sigmodr::Tree
Ben Boeckel
2009-02-24
1
-18
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+18
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*
Cleaned up namespacing in sigmodrtree
Ben Boeckel
2009-02-24
1
-3
/
+3
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*
Fixed headers in sigmodrtree
Ben Boeckel
2009-02-23
1
-5
/
+5
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*
Moved the tree for sigmods in sigmodr to a library
Ben Boeckel
2009-02-23
1
-0
/
+214