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* Moved the tree for sigmods in sigmodr to a libraryBen Boeckel2009-02-23130-8888/+0
* Fix long-time bug of setting Sigmods as dirty when closing themBen Boeckel2009-02-111-1/+0
* Moved const values in BaseModel to the source fileBen Boeckel2009-02-032-7/+13
* Removed unneeded filesBen Boeckel2009-01-1710-678/+0
* Updated SpeciesModel to work with new SpeciesBen Boeckel2009-01-171-13/+23
* Krazy check fixesBen Boeckel2009-01-066-12/+12
* Renamed CoinListObject to CoinListItem and added documentation for itBen Boeckel2008-12-073-33/+33
* [FIX] No more asserts in sigmodBen Boeckel2008-11-086-17/+17
* [FIX] Using Q_UNUSED instead of commenting out parameter namesBen Boeckel2008-10-3113-23/+35
* [FIX] Reordered sections in class declarationsBen Boeckel2008-10-111-3/+3
* [FIX] Refactored out some code to ObjectModelBen Boeckel2008-09-1696-1193/+279
* [FIX] Copy and pasting in the tree works better nowBen Boeckel2008-09-1579-32/+324
* [FIX] Include guard stripped of __Ben Boeckel2008-09-15133-329/+329
* [FIX] Players now have moneyBen Boeckel2008-09-10103-225/+373
* [FIX] Renamed everything (in use) away from Poké- prefixesBen Boeckel2008-09-06138-1609/+1609
* [FIX] Moving stuff for the move to the new name, Sigma Game Engine (sigen for...Ben Boeckel2008-09-05138-0/+10013