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sigmod-checks
Sigma Game Engine - Highly scriptable strategy/RPG game engine
Ben Boeckel
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path:
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sigmodr
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models
Commit message (
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Author
Age
Files
Lines
*
Moved the tree for sigmods in sigmodr to a library
Ben Boeckel
2009-02-23
130
-8888
/
+0
*
Fix long-time bug of setting Sigmods as dirty when closing them
Ben Boeckel
2009-02-11
1
-1
/
+0
*
Moved const values in BaseModel to the source file
Ben Boeckel
2009-02-03
2
-7
/
+13
*
Removed unneeded files
Ben Boeckel
2009-01-17
10
-678
/
+0
*
Updated SpeciesModel to work with new Species
Ben Boeckel
2009-01-17
1
-13
/
+23
*
Krazy check fixes
Ben Boeckel
2009-01-06
6
-12
/
+12
*
Renamed CoinListObject to CoinListItem and added documentation for it
Ben Boeckel
2008-12-07
3
-33
/
+33
*
[FIX] No more asserts in sigmod
Ben Boeckel
2008-11-08
6
-17
/
+17
*
[FIX] Using Q_UNUSED instead of commenting out parameter names
Ben Boeckel
2008-10-31
13
-23
/
+35
*
[FIX] Reordered sections in class declarations
Ben Boeckel
2008-10-11
1
-3
/
+3
*
[FIX] Refactored out some code to ObjectModel
Ben Boeckel
2008-09-16
96
-1193
/
+279
*
[FIX] Copy and pasting in the tree works better now
Ben Boeckel
2008-09-15
79
-32
/
+324
*
[FIX] Include guard stripped of __
Ben Boeckel
2008-09-15
133
-329
/
+329
*
[FIX] Players now have money
Ben Boeckel
2008-09-10
103
-225
/
+373
*
[FIX] Renamed everything (in use) away from Poké- prefixes
Ben Boeckel
2008-09-06
138
-1609
/
+1609
*
[FIX] Moving stuff for the move to the new name, Sigma Game Engine (sigen for...
Ben Boeckel
2008-09-05
138
-0
/
+10013