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sigmod-checks
Sigma Game Engine - Highly scriptable strategy/RPG game engine
Ben Boeckel
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Commit message (
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Author
Age
Files
Lines
*
Fixed up Sigmod and it now uses check macros
Ben Boeckel
2008-12-29
1
-2
/
+6
*
Rules now uses check macros and fixed bound checks
Ben Boeckel
2008-12-28
1
-2
/
+2
*
Fixed limits in widgets
Ben Boeckel
2008-12-26
2
-2
/
+2
*
Fixed up limit checking in ItemType
Ben Boeckel
2008-12-25
1
-2
/
+2
*
Documented Item
Ben Boeckel
2008-12-25
1
-3
/
+3
*
Renamed CoinListObject to CoinListItem and added documentation for it
Ben Boeckel
2008-12-07
1
-5
/
+5
*
Rules no longer needs hardCash value; scripts can control it
Ben Boeckel
2008-11-25
1
-16
/
+0
*
Removed the amount variable from CoinListObject
Ben Boeckel
2008-11-25
1
-25
/
+0
*
[FIX] Starting the sigworld library
Ben Boeckel
2008-11-09
1
-0
/
+19
*
[FIX] No more asserts in sigmod
Ben Boeckel
2008-11-08
6
-394
/
+83
*
[FIX] Added single player option to Sigmod
Ben Boeckel
2008-10-06
1
-0
/
+19
*
[FIX] When refreshing the widgets, they no longer disrupt the data
Ben Boeckel
2008-09-27
1
-1
/
+5
*
[FIX] Removed *_End defines
Ben Boeckel
2008-09-25
5
-5
/
+151
*
[FIX] Added a static poll method to Fraction
Ben Boeckel
2008-09-07
2
-0
/
+42
*
[FIX] Renamed everything (in use) away from Poké- prefixes
Ben Boeckel
2008-09-06
19
-91
/
+91
*
[FIX] Moving stuff for the move to the new name, Sigma Game Engine (sigen for...
Ben Boeckel
2008-09-05
38
-0
/
+5833