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Sigma Game Engine - Highly scriptable strategy/RPG game engine
Ben Boeckel
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path:
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sigmodr
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SpeciesUI.cpp
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Author
Age
Files
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*
Started restructuring how sigmodr is built and moving things into libraries
Ben Boeckel
2009-02-23
1
-583
/
+0
*
Fixed header labels being missed in stat editing
Ben Boeckel
2009-01-28
1
-0
/
+4
*
Fixed editors for per-stat values
Ben Boeckel
2009-01-28
1
-28
/
+110
*
Changed default encyclopedia number in Species and cleaned up widget
Ben Boeckel
2009-01-21
1
-6
/
+13
*
Reordered SpeciesUI refreshGui
Ben Boeckel
2009-01-19
1
-32
/
+20
*
Fixed Species editing
Ben Boeckel
2009-01-19
1
-18
/
+167
*
Added TODO marker for SpeciesUI to be updated
Ben Boeckel
2009-01-17
1
-0
/
+2
*
Merged CHECK macro branch
Ben Boeckel
2008-12-29
1
-2
/
+3
*
[FIX] Moved Hat, Fraction, Matrix, and Script to sigcore
Ben Boeckel
2008-10-17
1
-5
/
+5
*
[FIX] Sprite no longer stores a QImage, but a QByteArray
Ben Boeckel
2008-10-13
1
-1
/
+2
*
[FIX] When refreshing the widgets, they no longer disrupt the data
Ben Boeckel
2008-09-27
1
-0
/
+17
*
[FIX] Removed *_End defines
Ben Boeckel
2008-09-25
1
-4
/
+24
*
[FIX] Renamed everything (in use) away from Poké- prefixes
Ben Boeckel
2008-09-06
1
-128
/
+128
*
[FIX] Moving stuff for the move to the new name, Sigma Game Engine (sigen for...
Ben Boeckel
2008-09-05
1
-0
/
+312