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Sigma Game Engine - Highly scriptable strategy/RPG game engine
Ben Boeckel
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path:
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sigmodr
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SigmodrUI.cpp
Commit message (
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Author
Age
Files
Lines
*
Don't export BaseModel
Ben Boeckel
2009-03-22
1
-3
/
+2
*
Fix management of the editor widget when changing widgets and closing games
Ben Boeckel
2009-03-05
1
-17
/
+27
*
Don't set new games as dirty
Ben Boeckel
2009-03-05
1
-1
/
+0
*
Remove unneeded include in SigmodrUI
Ben Boeckel
2009-03-02
1
-1
/
+0
*
New games are marked as dirty
Ben Boeckel
2009-03-01
1
-1
/
+3
*
Update Sigmodr to use new signals
Ben Boeckel
2009-03-01
1
-2
/
+2
*
Update sigmodr to reflect all code changes and the build
Ben Boeckel
2009-02-26
1
-88
/
+97
*
Krazy check fixes
Ben Boeckel
2009-01-06
1
-2
/
+2
*
Fixed the title for the configuration page
Ben Boeckel
2008-12-25
1
-1
/
+1
*
Fixed up configuration handling and am now using KConfig XT
Ben Boeckel
2008-12-25
1
-14
/
+28
*
[FIX] No more asserts in sigmod
Ben Boeckel
2008-11-08
1
-1
/
+1
*
[FIX] Reordered sections in class declarations
Ben Boeckel
2008-10-11
1
-41
/
+41
*
[FIX] Fixed some things that Krazy complained about
Ben Boeckel
2008-09-23
1
-5
/
+5
*
[FIX] Refactored out some code to ObjectModel
Ben Boeckel
2008-09-16
1
-12
/
+66
*
[FIX] Copy and pasting in the tree works better now
Ben Boeckel
2008-09-15
1
-3
/
+2
*
[FIX] Include guard stripped of __
Ben Boeckel
2008-09-15
1
-4
/
+4
*
[FIX] Players now have money
Ben Boeckel
2008-09-10
1
-4
/
+4
*
[FIX] Renamed everything (in use) away from Poké- prefixes
Ben Boeckel
2008-09-06
1
-0
/
+451