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Sigma Game Engine - Highly scriptable strategy/RPG game engine
Ben Boeckel
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path:
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sigmodr
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ScriptWidget.cpp
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Author
Age
Files
Lines
*
Started restructuring how sigmodr is built and moving things into libraries
Ben Boeckel
2009-02-23
1
-185
/
+0
*
Cleaned up some connections
Ben Boeckel
2009-01-20
1
-2
/
+2
*
Added tab order to Fraction and Script
Ben Boeckel
2009-01-19
1
-0
/
+2
*
Added buddies to Fraction and Script
Ben Boeckel
2009-01-19
1
-0
/
+2
*
Changed Fraction and Script to be GridLayouts
Ben Boeckel
2009-01-19
1
-4
/
+4
*
Fixed names needed for some languages for Kross
Ben Boeckel
2008-12-27
1
-1
/
+1
*
Added qtscript as a language for Kross in Script
Ben Boeckel
2008-12-25
1
-0
/
+1
*
Better error text when KTE component not cfound
Ben Boeckel
2008-11-25
1
-1
/
+1
*
[FIX] Still working on getting the MapEditor to behave
Ben Boeckel
2008-11-08
1
-0
/
+2
*
[FIX] Fixed the building of sigmodr
Ben Boeckel
2008-11-02
1
-38
/
+68
*
[FIX] Moved Hat, Fraction, Matrix, and Script to sigcore
Ben Boeckel
2008-10-17
1
-4
/
+4
*
[FIX] Started documenting Sigmod
Ben Boeckel
2008-10-06
1
-11
/
+11
*
[FIX] Fixed some things that Krazy complained about
Ben Boeckel
2008-09-23
1
-1
/
+1
*
[FIX] Added a static poll method to Fraction
Ben Boeckel
2008-09-07
1
-1
/
+1
*
[FIX] Renamed everything (in use) away from Poké- prefixes
Ben Boeckel
2008-09-06
1
-10
/
+10
*
[FIX] Moving stuff for the move to the new name, Sigma Game Engine (sigen for...
Ben Boeckel
2008-09-05
1
-0
/
+148