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Sigma Game Engine - Highly scriptable strategy/RPG game engine
Ben Boeckel
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path:
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sigmodr
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CMakeLists.txt
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Author
Age
Files
Lines
*
Removed the headers from the Sigmodr installation
Ben Boeckel
2009-03-18
1
-14
/
+0
*
Removed unneeded checks from CMakeLists.txt
Ben Boeckel
2009-03-01
1
-4
/
+0
*
Move the mime-type info for sigmods to the top-level
Ben Boeckel
2009-03-01
1
-12
/
+0
*
Update sigmodr to reflect all code changes and the build
Ben Boeckel
2009-02-26
1
-17
/
+5
*
Cleaned up sigmodr CMakeLists.txt
Ben Boeckel
2009-02-23
1
-9
/
+2
*
Initial edits to new CMakeLists.txt
Ben Boeckel
2009-02-23
1
-263
/
+7
*
Made all CMakeLists commands lowercase
Ben Boeckel
2009-02-23
1
-31
/
+31
*
Started documentation for Sigmodr
Ben Boeckel
2009-01-30
1
-0
/
+2
*
Updated CMakeLists to get rid of Species{Ability,Item}
Ben Boeckel
2009-01-17
1
-16
/
+0
*
Fixed up configuration handling and am now using KConfig XT
Ben Boeckel
2008-12-25
1
-2
/
+19
*
Renamed CoinListObject to CoinListItem and added documentation for it
Ben Boeckel
2008-12-07
1
-5
/
+5
*
[FIX] Still working on getting the MapEditor to behave
Ben Boeckel
2008-11-08
1
-0
/
+1
*
[FIX] No more asserts in sigmod
Ben Boeckel
2008-11-08
1
-10
/
+12
*
[FIX] qmake for signet updated
Ben Boeckel
2008-11-06
1
-2
/
+8
*
[FIX] RPM builds again
Ben Boeckel
2008-11-05
1
-1
/
+1
*
[FIX] RPM fixes
Ben Boeckel
2008-11-04
1
-0
/
+18
*
[FIX] Moved Hat, Fraction, Matrix, and Script to sigcore
Ben Boeckel
2008-10-17
1
-0
/
+1
*
[FIX] Now using KDE4_* macros in CMake
Ben Boeckel
2008-10-13
1
-51
/
+33
*
[FIX] Changed the way LaTeX files are compiled to be more flexible
Ben Boeckel
2008-09-13
1
-2
/
+16
*
[FIX] Players now have money
Ben Boeckel
2008-09-10
1
-0
/
+2
*
[FIX] Fixed some install stuff in the CMakeLists.txt
Ben Boeckel
2008-09-07
1
-1
/
+1
*
[FIX] Renamed everything (in use) away from Poké- prefixes
Ben Boeckel
2008-09-06
1
-55
/
+55
*
[FIX] Moving stuff for the move to the new name, Sigma Game Engine (sigen for...
Ben Boeckel
2008-09-05
1
-0
/
+365