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* Replace SAVE macroBen Boeckel2009-08-101-4/+4
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* Replace SAVE_CREATE macroBen Boeckel2009-08-101-1/+1
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* Replace LOAD macroBen Boeckel2009-08-101-4/+4
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* Replace LOAD_BEGIN macroBen Boeckel2009-08-101-1/+1
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* Replace LOAD_ID macroBen Boeckel2009-08-101-1/+1
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* Replace COPY macrosBen Boeckel2009-08-101-4/+4
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* Remove usage of TEST_BEGIN and TEST_END macrosBen Boeckel2009-08-101-2/+2
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* Rename Sigmod::Sigmod to Sigmod::Game so that the identifiers don't clash ↵Ben Boeckel2009-02-241-4/+4
| | | | when using namespace Sigmod
* Add using namespace Sigmod and Sigcore to sigmod sources for cleaner codeBen Boeckel2009-02-241-11/+14
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* Added Time documentationBen Boeckel2009-01-101-0/+4
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* Added a script variable to TimeBen Boeckel2009-01-101-2/+9
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* Merged CHECK macro branchBen Boeckel2008-12-291-35/+11
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* Bounds errors are verbose now and some unchecked conditions fixed as wellBen Boeckel2008-12-251-4/+4
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* [FIX] Renamed everything (in use) away from Poké- prefixesBen Boeckel2008-09-061-16/+16
| | | | git-svn-id: https://pokegen.svn.sourceforge.net/svnroot/pokegen/trunk@250 6ecfd1a5-f3ed-3746-8530-beee90d26b22
* [FIX] Moving stuff for the move to the new name, Sigma Game Engine (sigen ↵Ben Boeckel2008-09-051-0/+123
for short) git-svn-id: https://pokegen.svn.sourceforge.net/svnroot/pokegen/trunk@249 6ecfd1a5-f3ed-3746-8530-beee90d26b22