Commit message (Expand) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | Rename Sigmod::Sigmod to Sigmod::Game so that the identifiers don't clash whe... | Ben Boeckel | 2009-02-24 | 1 | -5/+5 |
* | Add using namespace Sigmod and Sigcore to sigmod sources for cleaner code | Ben Boeckel | 2009-02-24 | 1 | -9/+11 |
* | Added Store documentation | Ben Boeckel | 2009-01-18 | 1 | -0/+4 |
* | Fixed Store to clear list when loaded/assigned to | Ben Boeckel | 2009-01-08 | 1 | -0/+6 |
* | Fixed Store to load and save name | Ben Boeckel | 2009-01-08 | 1 | -1/+3 |
* | Merged CHECK macro branch | Ben Boeckel | 2008-12-29 | 1 | -34/+7 |
* | Bounds errors are verbose now and some unchecked conditions fixed as well | Ben Boeckel | 2008-12-25 | 1 | -1/+1 |
* | [FIX] No more asserts in sigmod | Ben Boeckel | 2008-11-08 | 1 | -1/+1 |
* | [FIX] Renamed everything (in use) away from Poké- prefixes | Ben Boeckel | 2008-09-06 | 1 | -16/+16 |
* | [FIX] Moving stuff for the move to the new name, Sigma Game Engine (sigen for... | Ben Boeckel | 2008-09-05 | 1 | -0/+118 |