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* Rename Sigmod::Sigmod to Sigmod::Game so that the identifiers don't clash ↵Ben Boeckel2009-02-241-4/+4
| | | | when using namespace Sigmod
* Added Sprite documentationBen Boeckel2009-01-171-0/+69
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* Removed unneeded dtorsBen Boeckel2009-01-171-2/+1
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* Merged CHECK macro branchBen Boeckel2008-12-291-0/+3
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* [FIX] Sprite no longer stores a QImage, but a QByteArrayBen Boeckel2008-10-131-4/+4
| | | | | | [FIX] Preparing for move to a collaged map instead of a tiled map git-svn-id: https://pokegen.svn.sourceforge.net/svnroot/pokegen/trunk@278 6ecfd1a5-f3ed-3746-8530-beee90d26b22
* [FIX] Include guard stripped of __Ben Boeckel2008-09-151-2/+2
| | | | | | [FIX] KDE includes put before Qt includes git-svn-id: https://pokegen.svn.sourceforge.net/svnroot/pokegen/trunk@263 6ecfd1a5-f3ed-3746-8530-beee90d26b22
* [FIX] Renamed everything (in use) away from Poké- prefixesBen Boeckel2008-09-061-9/+9
| | | | git-svn-id: https://pokegen.svn.sourceforge.net/svnroot/pokegen/trunk@250 6ecfd1a5-f3ed-3746-8530-beee90d26b22
* [FIX] Moving stuff for the move to the new name, Sigma Game Engine (sigen ↵Ben Boeckel2008-09-051-0/+61
for short) git-svn-id: https://pokegen.svn.sourceforge.net/svnroot/pokegen/trunk@249 6ecfd1a5-f3ed-3746-8530-beee90d26b22