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Sigma Game Engine - Highly scriptable strategy/RPG game engine
Ben Boeckel
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path:
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sigmod
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Species.h
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Author
Age
Files
Lines
*
Fix includes after function split
Ben Boeckel
2009-03-26
1
-0
/
+1
*
Rename Sigmod::Sigmod to Sigmod::Game so that the identifiers don't clash whe...
Ben Boeckel
2009-02-24
1
-4
/
+4
*
Sigmod now includes sigcore via <> rather than ""
Ben Boeckel
2009-02-23
1
-2
/
+2
*
Refactor enumeration Stat to Stat.h
Abhishek Mukherjee
2009-01-21
1
-0
/
+1
*
Converted Species{Ability,Item} to maps in Species
Ben Boeckel
2009-01-17
1
-34
/
+11
*
Fixed major flaw in Species (bool where int was supposed to be)
Ben Boeckel
2009-01-11
1
-3
/
+3
*
Merged CHECK macro branch
Ben Boeckel
2008-12-29
1
-5
/
+28
*
Bounds errors are verbose now and some unchecked conditions fixed as well
Ben Boeckel
2008-12-25
1
-0
/
+1
*
[FIX] Moved Hat, Fraction, Matrix, and Script to sigcore
Ben Boeckel
2008-10-17
1
-17
/
+19
*
[FIX] Removed *_End defines
Ben Boeckel
2008-09-25
1
-2
/
+5
*
[FIX] Include guard stripped of __
Ben Boeckel
2008-09-15
1
-2
/
+2
*
[FIX] Spelling mistake in sigscript classes
Ben Boeckel
2008-09-07
1
-2
/
+2
*
[FIX] Renamed everything (in use) away from Poké- prefixes
Ben Boeckel
2008-09-06
1
-16
/
+16
*
[FIX] Moving stuff for the move to the new name, Sigma Game Engine (sigen for...
Ben Boeckel
2008-09-05
1
-0
/
+199