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Sigma Game Engine - Highly scriptable strategy/RPG game engine
Ben Boeckel
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path:
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sigmod
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Species.cpp
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Author
Age
Files
Lines
*
Allow uncatchable creatures
Ben Boeckel
2009-07-19
1
-1
/
+1
*
Fix up the Species default for egg species and the widget
Ben Boeckel
2009-02-26
1
-1
/
+1
*
Rename Sigmod::Sigmod to Sigmod::Game so that the identifiers don't clash whe...
Ben Boeckel
2009-02-24
1
-28
/
+28
*
Add using namespace Sigmod and Sigcore to sigmod sources for cleaner code
Ben Boeckel
2009-02-24
1
-27
/
+30
*
Missed a member variable in the initializer list for Species ctor
Ben Boeckel
2009-02-13
1
-0
/
+1
*
Expanded "..." contraction in switch statements
Ben Boeckel
2009-01-21
1
-2
/
+10
*
Changed default encyclopedia number in Species and cleaned up widget
Ben Boeckel
2009-01-21
1
-2
/
+2
*
Converted Species{Ability,Item} to maps in Species
Ben Boeckel
2009-01-17
1
-28
/
+26
*
Added special load/save for enumerations
Ben Boeckel
2009-01-16
1
-2
/
+2
*
Fixed sprite checking in Species
Ben Boeckel
2009-01-11
1
-12
/
+34
*
Check that gender is allowed when checking female sprites
Ben Boeckel
2009-01-11
1
-2
/
+2
*
When checking if a Species egg stuff is valid, make sure it's not sterile (pa...
Ben Boeckel
2009-01-11
1
-1
/
+1
*
Changed default value for genderFactor
Ben Boeckel
2009-01-11
1
-1
/
+1
*
Fixed default values for Species baseStat
Ben Boeckel
2009-01-11
1
-1
/
+1
*
Fixed up clear() for other classes to clean lists as well
Ben Boeckel
2009-01-08
1
-1
/
+3
*
Merged CHECK macro branch
Ben Boeckel
2008-12-29
1
-640
/
+145
*
Bounds errors are verbose now and some unchecked conditions fixed as well
Ben Boeckel
2008-12-25
1
-24
/
+36
*
[FIX] No more asserts in sigmod
Ben Boeckel
2008-11-08
1
-43
/
+56
*
[FIX] Moved Hat, Fraction, Matrix, and Script to sigcore
Ben Boeckel
2008-10-17
1
-10
/
+10
*
[FIX] Removed *_End defines
Ben Boeckel
2008-09-25
1
-9
/
+23
*
[FIX] Players now have money
Ben Boeckel
2008-09-10
1
-6
/
+6
*
[FIX] Renamed everything (in use) away from Poké- prefixes
Ben Boeckel
2008-09-06
1
-139
/
+139
*
[FIX] Moving stuff for the move to the new name, Sigma Game Engine (sigen for...
Ben Boeckel
2008-09-05
1
-0
/
+861