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Sigma Game Engine - Highly scriptable strategy/RPG game engine
Ben Boeckel
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path:
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sigmod
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Skin.h
Commit message (
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Author
Age
Files
Lines
*
Fix includes after function split
Ben Boeckel
2009-03-26
1
-0
/
+3
*
Add a size member to Skins
Ben Boeckel
2009-03-19
1
-0
/
+14
*
Rename Sigmod::Sigmod to Sigmod::Game so that the identifiers don't clash whe...
Ben Boeckel
2009-02-24
1
-4
/
+4
*
Sigmod now includes sigcore via <> rather than ""
Ben Boeckel
2009-02-23
1
-1
/
+1
*
Better documentation for scripts in sigmod
Ben Boeckel
2009-02-09
1
-2
/
+5
*
Fixed a minor documentation error in Skin
Ben Boeckel
2009-01-18
1
-1
/
+1
*
Added Skin class description
Ben Boeckel
2009-01-17
1
-0
/
+6
*
Added docmentation to Skin
Ben Boeckel
2009-01-17
1
-1
/
+72
*
Merged CHECK macro branch
Ben Boeckel
2008-12-29
1
-0
/
+3
*
[FIX] Moved Hat, Fraction, Matrix, and Script to sigcore
Ben Boeckel
2008-10-17
1
-4
/
+6
*
[FIX] Include guard stripped of __
Ben Boeckel
2008-09-15
1
-2
/
+2
*
[FIX] Renamed everything (in use) away from Poké- prefixes
Ben Boeckel
2008-09-06
1
-9
/
+9
*
[FIX] Moving stuff for the move to the new name, Sigma Game Engine (sigen for...
Ben Boeckel
2008-09-05
1
-0
/
+58