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Sigma Game Engine - Highly scriptable strategy/RPG game engine
Ben Boeckel
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path:
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sigmod
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Object.cpp
Commit message (
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Author
Age
Files
Lines
*
Use correct UTF8 characters instead of others
Ben Boeckel
2009-08-04
1
-5
/
+6
*
Fix years in header comments
Ben Boeckel
2009-03-16
1
-1
/
+1
*
Rename Sigmod::Sigmod to Sigmod::Game so that the identifiers don't clash whe...
Ben Boeckel
2009-02-24
1
-3
/
+4
*
Add using namespace Sigmod and Sigcore to sigmod sources for cleaner code
Ben Boeckel
2009-02-24
1
-15
/
+18
*
Moved Object dtor to source file
Ben Boeckel
2009-01-17
1
-0
/
+4
*
Merged CHECK macro branch
Ben Boeckel
2008-12-29
1
-26
/
+14
*
More specific message for bounds when it's an invalid ID
Ben Boeckel
2008-12-25
1
-1
/
+1
*
Bounds errors are verbose now and some unchecked conditions fixed as well
Ben Boeckel
2008-12-25
1
-2
/
+48
*
[FIX] Still figuring out things for signet
Ben Boeckel
2008-10-12
1
-4
/
+0
*
[FIX] Started documenting Sigmod
Ben Boeckel
2008-10-06
1
-14
/
+15
*
[FIX] Renamed everything (in use) away from Poké- prefixes
Ben Boeckel
2008-09-06
1
-15
/
+15
*
[FIX] Moving stuff for the move to the new name, Sigma Game Engine (sigen for...
Ben Boeckel
2008-09-05
1
-0
/
+94