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* Rename Sigmod::Sigmod to Sigmod::Game so that the identifiers don't clash whe...Ben Boeckel2009-02-241-7/+7
* Add using namespace Sigmod and Sigcore to sigmod sources for cleaner codeBen Boeckel2009-02-241-11/+14
* Fix more valgrind errors in sigmodBen Boeckel2009-02-131-6/+6
* Fixed check in Nature for stat multipliersBen Boeckel2009-01-281-1/+2
* Expanded "..." contraction in switch statementsBen Boeckel2009-01-211-1/+4
* Added Nature documentationBen Boeckel2009-01-191-1/+5
* Merged CHECK macro branchBen Boeckel2008-12-291-43/+25
* Bounds errors are verbose now and some unchecked conditions fixed as wellBen Boeckel2008-12-251-4/+4
* [FIX] No more asserts in sigmodBen Boeckel2008-11-081-2/+2
* [FIX] Moved Hat, Fraction, Matrix, and Script to sigcoreBen Boeckel2008-10-171-3/+3
* [FIX] Removed *_End definesBen Boeckel2008-09-251-6/+6
* [FIX] Renamed everything (in use) away from Poké- prefixesBen Boeckel2008-09-061-18/+18
* [FIX] Moving stuff for the move to the new name, Sigma Game Engine (sigen for...Ben Boeckel2008-09-051-0/+144