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Sigma Game Engine - Highly scriptable strategy/RPG game engine
Ben Boeckel
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path:
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sigmod
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Nature.cpp
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Author
Age
Files
Lines
*
Rename Sigmod::Sigmod to Sigmod::Game so that the identifiers don't clash whe...
Ben Boeckel
2009-02-24
1
-7
/
+7
*
Add using namespace Sigmod and Sigcore to sigmod sources for cleaner code
Ben Boeckel
2009-02-24
1
-11
/
+14
*
Fix more valgrind errors in sigmod
Ben Boeckel
2009-02-13
1
-6
/
+6
*
Fixed check in Nature for stat multipliers
Ben Boeckel
2009-01-28
1
-1
/
+2
*
Expanded "..." contraction in switch statements
Ben Boeckel
2009-01-21
1
-1
/
+4
*
Added Nature documentation
Ben Boeckel
2009-01-19
1
-1
/
+5
*
Merged CHECK macro branch
Ben Boeckel
2008-12-29
1
-43
/
+25
*
Bounds errors are verbose now and some unchecked conditions fixed as well
Ben Boeckel
2008-12-25
1
-4
/
+4
*
[FIX] No more asserts in sigmod
Ben Boeckel
2008-11-08
1
-2
/
+2
*
[FIX] Moved Hat, Fraction, Matrix, and Script to sigcore
Ben Boeckel
2008-10-17
1
-3
/
+3
*
[FIX] Removed *_End defines
Ben Boeckel
2008-09-25
1
-6
/
+6
*
[FIX] Renamed everything (in use) away from Poké- prefixes
Ben Boeckel
2008-09-06
1
-18
/
+18
*
[FIX] Moving stuff for the move to the new name, Sigma Game Engine (sigen for...
Ben Boeckel
2008-09-05
1
-0
/
+144