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path: root/sigmod/MapWarp.cpp
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* Area can fail, add checks for themBen Boeckel2009-07-191-1/+14
* Add position to MapEffect and MapWarpBen Boeckel2009-03-191-0/+12
* MapWarp should have its type differences done with the scriptBen Boeckel2009-03-191-9/+0
* Use QPainterPath for Effects and Warps on mapsBen Boeckel2009-03-191-11/+4
* Too hasty in semicolon removalBen Boeckel2009-03-181-1/+1
* Remove unneeded semicolons in sigmodBen Boeckel2009-03-181-6/+6
* Rename Sigmod::Sigmod to Sigmod::Game so that the identifiers don't clash whe...Ben Boeckel2009-02-241-3/+3
* Add using namespace Sigmod and Sigcore to sigmod sources for cleaner codeBen Boeckel2009-02-241-13/+16
* Added MapWarp documentationBen Boeckel2009-01-191-0/+4
* Added MapWarp tests (with fix to toWarpCheck)Ben Boeckel2009-01-171-1/+4
* Added special load/save for enumerationsBen Boeckel2009-01-161-3/+3
* Merged CHECK macro branchBen Boeckel2008-12-291-74/+31
* Bounds errors are verbose now and some unchecked conditions fixed as wellBen Boeckel2008-12-251-6/+6
* [FIX] No more asserts in sigmodBen Boeckel2008-11-081-13/+18
* [FIX] Moved Hat, Fraction, Matrix, and Script to sigcoreBen Boeckel2008-10-171-2/+2
* [FIX] Renamed everything (in use) away from Poké- prefixesBen Boeckel2008-09-061-26/+26
* [FIX] Moving stuff for the move to the new name, Sigma Game Engine (sigen for...Ben Boeckel2008-09-051-0/+173