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Sigma Game Engine - Highly scriptable strategy/RPG game engine
Ben Boeckel
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path:
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sigmod
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MapTrainerTeamMember.cpp
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Author
Age
Files
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*
Rename Sigmod::Sigmod to Sigmod::Game so that the identifiers don't clash whe...
Ben Boeckel
2009-02-24
1
-20
/
+20
*
Add using namespace Sigmod and Sigcore to sigmod sources for cleaner code
Ben Boeckel
2009-02-24
1
-13
/
+15
*
Added MapTrainerTeamMember documentation
Ben Boeckel
2009-01-18
1
-0
/
+4
*
Converted Species{Ability,Item} to maps in Species
Ben Boeckel
2009-01-17
1
-2
/
+2
*
Checking items in MapTrainerTeamMember includes count checking as well
Ben Boeckel
2009-01-10
1
-3
/
+5
*
Refactored canLearn out of move checking in MapTrainerTeamMember
Ben Boeckel
2009-01-10
1
-29
/
+23
*
Changed item handling in MapTrainerTeamMember to use a map instead of a list ...
Ben Boeckel
2009-01-10
1
-21
/
+42
*
Fixed up clear() for other classes to clean lists as well
Ben Boeckel
2009-01-08
1
-1
/
+10
*
Merged CHECK macro branch
Ben Boeckel
2008-12-29
1
-121
/
+28
*
Bounds errors are verbose now and some unchecked conditions fixed as well
Ben Boeckel
2008-12-25
1
-7
/
+7
*
[FIX] No more asserts in sigmod
Ben Boeckel
2008-11-08
1
-23
/
+23
*
[FIX] Removed *_End defines
Ben Boeckel
2008-09-25
1
-2
/
+22
*
[FIX] Renamed everything (in use) away from Poké- prefixes
Ben Boeckel
2008-09-06
1
-41
/
+41
*
[FIX] Moving stuff for the move to the new name, Sigma Game Engine (sigen for...
Ben Boeckel
2008-09-05
1
-0
/
+273